AI door problems?

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fuhrer
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AI door problems?

Post by fuhrer »

how come my AI wont follow their patrol waypoints if they have to go thru a door?
lizardkid
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Post by lizardkid »

er, they should, maybe they hear the door themselves and flip out. try timing it so the door opens when they get there. :wink:
fuhrer
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Post by fuhrer »

they hear the door they opened at scare themselves? lol the guy didnt even try walkin to his waypoint coz it was behind a door from his starting point
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bdbodger
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Post by bdbodger »

You can try

$door connect_paths

This is what the SDK says about that

connect_paths

Connects all navigation paths which intersect with the specified entity's volume
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fuhrer
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Post by fuhrer »

could it be an area portal problem maybe? can ai see thru area portals?
Krane
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Post by Krane »

Try what bdbodger said. Doors interrupt the navigation...

btw, the patrol system is a hell to handle...It won't work, probably...unless you use:

$ai walkto $blabla
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lizardkid
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Post by lizardkid »

i made a small funmap where you and a few brits went through a maze where every now and then germans would pop out of concealed doors and begins shooting. i jsut used the spawn comamnd and runto with mood alert to make it work.
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