Need a little Help - Compile -

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Myth
Private
Posts: 8
Joined: Fri Jul 23, 2004 12:04 am

Need a little Help - Compile -

Post by Myth »

Hi Need a little help here ...

During a full compile I get this.

C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3
map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\ma
in\maps\dm\obj_ktb_m3.map
---- vis ----
----- FS_Startup -----
----------------------
26409 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\obj_ktb_m3.bsp
farplane_dist = 6000.000000
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\obj_ktb_m3.prt

************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\obj_ktb_m3.pr
t

How do I fix this chaps?
My Regards

Myth

Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

prt

Post by tltrude »

The prt file is made in the bsp compile. But, if there is a problem in the bsp stage, one will not be made.

You should make a new folder to keep the editor files seperate from the game folders. For me, I use a folder named tltrude in main/maps to store my .map files and other compiler files. The game only needs the .bsp file in the dm folder--and .scr, if there is one.
Tom Trude,

Image
Myth
Private
Posts: 8
Joined: Fri Jul 23, 2004 12:04 am

cheers

Post by Myth »

Thank you Tom for your help ..... :)
My Regards

Myth

Image
Post Reply