how to make nonsolid drapes??
Moderator: Moderators
-
sKsMudvayne
- Lance Corporal
- Posts: 20
- Joined: Wed Aug 18, 2004 7:49 pm
- Location: Canada, Ont.
- Contact:
how to make nonsolid drapes??
hey everybody i've been making my map and i want to make drapes that i can walk through ( like in stalingrad the drapes you can jump through )....does anybody know how to do it? btw i looked for it in the tutorials and cant find one.......hope you can help.....
Thy shall pay in blood
Just make a thin brush and apply that torn drape to it, it's a masked texture.
O, Do it like u would a railing, aplly no draw to 5 sides and the drape to only one side.
Can't remember but I had some probs with it......If that doesnt work just apply the drape to the whole brush. 
Too find that texture just type in MASKED in the search field.
O, Do it like u would a railing, aplly no draw to 5 sides and the drape to only one side.
Too find that texture just type in MASKED in the search field.
"all the governments in the world are corrupt and in the hands of the Illuminati"
Can you not check the non-solid flag on the curtain textured face in the suface inspector ?
Never tried it myself, does the non solid flag work ?
But also I'm sure the curtains in Stalingrad wave in the wind, there must be more to it than just texturing that one face ?
Never tried it myself, does the non solid flag work ?
But also I'm sure the curtains in Stalingrad wave in the wind, there must be more to it than just texturing that one face ?
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
-
sKsMudvayne
- Lance Corporal
- Posts: 20
- Joined: Wed Aug 18, 2004 7:49 pm
- Location: Canada, Ont.
- Contact:
-
sKsMudvayne
- Lance Corporal
- Posts: 20
- Joined: Wed Aug 18, 2004 7:49 pm
- Location: Canada, Ont.
- Contact:
well it didnt work....
Last edited by sKsMudvayne on Thu Aug 26, 2004 11:48 pm, edited 1 time in total.
Thy shall pay in blood
-
sKsMudvayne
- Lance Corporal
- Posts: 20
- Joined: Wed Aug 18, 2004 7:49 pm
- Location: Canada, Ont.
- Contact:
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Try this tutorial: http://dynamic6.gamespy.com/~rjukanproj ... ge=Windows
And ask again if there is anything you do not understand.
And ask again if there is anything you do not understand.
curtians
For the curtians, Make one or two brushes the size you want and then texture them with common/nodraw. Then select one, or two, outside face by holding down Ctrl and Shift and click with the left mouse button. Then apply the curtian texture and hit keys Ctrl F to make the texture "Fit the face".
To make it non-solid, select one, or both, brushes and hit key N. That will bring up the entity window. Find "Script_object on the list and double click it. Also put a check mark in NOT SOLID. Hit Key N again to close the window.
To make it non-solid, select one, or both, brushes and hit key N. That will bring up the entity window. Find "Script_object on the list and double click it. Also put a check mark in NOT SOLID. Hit Key N again to close the window.
-
sKsMudvayne
- Lance Corporal
- Posts: 20
- Joined: Wed Aug 18, 2004 7:49 pm
- Location: Canada, Ont.
- Contact:

