I've heared that MPowel1944 was able to expand the voice groups of taunting so you don't have to overwrite the existing once. Can you tell us our secret? I tried to contact you on msn but you ain't responding maybe you do read this.
Or maybe somebody else on the forum might now how to?
Greetings SNake
MoHAA Voice Taunts
Moderator: Moderators
-
InsomniaSNake
- Corporal
- Posts: 32
- Joined: Tue Sep 30, 2003 12:52 pm
-
InsomniaSNake
- Corporal
- Posts: 32
- Joined: Tue Sep 30, 2003 12:52 pm
Not Really... Anyways if someone knows how to work around to add more taunting to mohaa or maybe make it character sensitive that would be awesome.lizardkid wrote:WHOA! how did you get the source for MOHAA? you've either got one heck of a brilliant decompiler or you're a developer....
Maybe new voicetypes to accomplish these. I hope it ain't impossible to add new taunts
- HDL_CinC_Dragon
- Brigadier General
- Posts: 574
- Joined: Mon Dec 22, 2003 8:32 pm
no. source code is compiled at compilation of the actual game. you'll need a high-quality decompiler and i dont belive there's any way you can de-obfusticat code once it's been obfusticated. obfustication is making code even more unreadable and is an effective way to stop game-alterers. really, you could easily make yourself have too much power if you got access to the code.
- HDL_CinC_Dragon
- Brigadier General
- Posts: 574
- Joined: Mon Dec 22, 2003 8:32 pm
Howdy,
Like many things with Mohaa/sh/bt there are workarounds that can get you the results required.
One way for custom taunts would be to create uberdialog entries and have an auto exec script that assigns keyboard binds to these sounds.
Have done something similar, the only drawback is that each client will need the custom uberdialog file so they will hear the sounds too.
But if you were distributing a map or mod this can be included in the pk3.
Grassy
Like many things with Mohaa/sh/bt there are workarounds that can get you the results required.
One way for custom taunts would be to create uberdialog entries and have an auto exec script that assigns keyboard binds to these sounds.
Have done something similar, the only drawback is that each client will need the custom uberdialog file so they will hear the sounds too.
But if you were distributing a map or mod this can be included in the pk3.
Grassy
