Stratocaster wrote:I would also like to know how to get rid of a nasty fog effect that makes brushes disappear.
That is the effect of combining a textured skybox with fog.
What the "fog" does is that it fades stuff into the color of the farplane_color until it is at the edge of the farplane. Stuff that is beyond the farplane is not drawn, thus it disapears. This works very well when you use skycaulk, as skycaulk takes on the color of farplane_color, and so when the object goes beyond the farplane, it has the same color as the sky, and so you cant see that it is no longer drawn.
BUT: When you use it with a textured skybox, you get the "error" you are seeing.
You have some choices to solve this:
1) Use skycaulk instead of a sky texture on your sky box.
Negative: it looks a bit boring ( Look at how I used an extra cloud layer in
Vemork Approach to fight this boredom ).
Positive: Will boost FPS.
2) Increase the farplane so no clipping occurs.
Negative: All positive FPS effects of the farplane clipping will be removed. You will not get that foggy effect ( that I suppose you want ).
Positive: Will work with your current skybox.
3) Either make a skybox with the same color as the farplane_color at the eye level, or calibrate the farplane_color to match your skybox.
Negative: Will look better, but it is very hard to make it look perfect. You will still get this "error", only it wont be as obvious.
Positive: Brobably something close to this you wanted in the first place.