the real DM==>>released
Moderator: Moderators
-
dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
the real DM==>>released
i've finished a little DM map for 2 vs 2 up to 5 vs 5
if you wanna play it or review it use this link
http://users.telenet.be/verkennersengsb ... M_1.1.zip/
if you wanna play it or review it use this link
http://users.telenet.be/verkennersengsb ... M_1.1.zip/
-
dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
-
dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
the file wasen't removed but i think it's because of the / at the end of the link
but I've uploaded the file again and here is the link again
http://users.telenet.be/verkennersengsb ... DM_1.1.zip
but I've uploaded the file again and here is the link again
http://users.telenet.be/verkennersengsb ... DM_1.1.zip
Hmm, it's a very small map, indeed! There isn't much objects for moving around and 'sneaking' to use, so it looks like it's a Camping and/or Western Shootout style gameplay.
For the size of the map, i couldn't test and do much in it, but I did manage to find one small problem.

This is on both sets of boxes.
A few ideas:
-Stay away from the box shaped map. Make it more jaggy with offshoots and stuff. Square is boring.
-Add more obstacles. It almost resembles a paintball style map, but people will play it by camping because lack of cover.
-Add some eye-candy. It's a pretty boring map, even with a 2vs2 or something.
-it look's like a spawnkill fest if a team gets to the other spawn. perhaps put a few spawns right outside the building for 'just-in-case' situations.
-Ground Variations. The whole level is on flat ground. it would be cool if there was some higher/lower ground areas.
Those are just some ideas you can take into consideration. Do whatcha want, it's your map!
For the size of the map, i couldn't test and do much in it, but I did manage to find one small problem.

This is on both sets of boxes.
A few ideas:
-Stay away from the box shaped map. Make it more jaggy with offshoots and stuff. Square is boring.
-Add more obstacles. It almost resembles a paintball style map, but people will play it by camping because lack of cover.
-Add some eye-candy. It's a pretty boring map, even with a 2vs2 or something.
-it look's like a spawnkill fest if a team gets to the other spawn. perhaps put a few spawns right outside the building for 'just-in-case' situations.
-Ground Variations. The whole level is on flat ground. it would be cool if there was some higher/lower ground areas.
Those are just some ideas you can take into consideration. Do whatcha want, it's your map!
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
-
dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
Cheetohs wrote:Hmm, it's a very small map, indeed! There isn't much objects for moving around and 'sneaking' to use, so it looks like it's a Camping and/or Western Shootout style gameplay.
For the size of the map, i couldn't test and do much in it, but I did manage to find one small problem.
This is on both sets of boxes.
A few ideas:
-Stay away from the box shaped map. Make it more jaggy with offshoots and stuff. Square is boring.
-Add more obstacles. It almost resembles a paintball style map, but people will play it by camping because lack of cover.
-Add some eye-candy. It's a pretty boring map, even with a 2vs2 or something.
-it look's like a spawnkill fest if a team gets to the other spawn. perhaps put a few spawns right outside the building for 'just-in-case' situations.
-Ground Variations. The whole level is on flat ground. it would be cool if there was some higher/lower ground areas.
Those are just some ideas you can take into consideration. Do whatcha want, it's your map!
I wanted to make a second version that is mutch bigger and has levels,
but I'm working at another map right now so I don't have time to work @ the second version.

