As a secret nazi experiment I have a teleport cabin in my map. It sure does work fine, but there is something strange. The trigger teleport is INSIDE a cabin like a phone booth, totally surrounded by walls and a door to get inside. But as I tested the map I suddenly got teleported as I was walking very close to that walls. In fact I trespass the walls as if those would not exist... Is there a way to avoid that? I first thought my trigger was thouching the walls, but it is not, it is clearly inside them.
The player is supposed to be teleported as he enters the cabin, and in fact he is, but he also get teleported as he walks to the trigger, even trespassing walls!!
Well I hope you can help me with that


