I make a simple metal texture in PS save it as mymetal.tga and 24 bits. Then i create a textures/models/metals/ in mainta or main directory. Still i cant see my new texture in Radiant when i load the metals from the textures. Any help please???
----------->Exones
Photoshop texture in MOHRadiant??? How?
Moderator: Moderators
Make a .shader file for it and put the file in the main/scripts directory . A shader file can be made with notepad and saved with any file name with a .shader extention . A shader looks like this one . Try just changeing the texture names to your texture names and path .
Code: Select all
textures/general_industrial/ibeam_flat2
{
qer_keyword trim
qer_keyword rusted
qer_keyword metal
surfaceParm metal
{
map textures/general_industrial/ibeam_flat2.tga
rgbGen identity
depthWrite
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
depthFunc equal
}
}
