Well I have under the main floor level of the map some subterranean galleries. Of course then I have this big black void under my main level.
And of couse there are no lights so everything is dark, except it's not reallly dark, I can see the shape of the tunnels, the fog far away and some residual lighting which I guess comes from the ambienlight.
The question is : What is the best way to make fps-friendly this area of the map?
Surrounding the whole thing under the main floor with brushes?
In that case what texture should they have?
Caulk, Caulk Sky, No Draw, Sunblock?
Leave it like this?
Some other ideas?
I Know nobody is going to see that area (well in spectator mode it's of course possible), but the fact there is light makes me think the graphic engine is processing all that information when in fact it's just useless...
Thank you very much in advance for your reply






