Caulk vs, Nodraw

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Shuriken1
Corporal
Posts: 28
Joined: Thu Sep 02, 2004 3:05 pm
Contact:

Caulk vs, Nodraw

Post by Shuriken1 »

Hi, I'm sure this has already been covered but I couldn't find it.

I've got entities leaking through caulk and I wondered if nodraw will imitate caulk in that the face is not drawn but stop the leak. Is that possible?

Thanks.
Shuriken1
Ezykeyal
Colour Sergeant
Posts: 77
Joined: Fri Aug 27, 2004 10:53 am
Location: Holland

Post by Ezykeyal »

A brush with caulk generates the wall but has an invisible texture.
A brush with Nodraw leaves everything out.
User avatar
At0miC
General
Posts: 1164
Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands

Post by At0miC »

I thought caulk would remove the face (caulked) of a brush in the game.
Ezykeyal
Colour Sergeant
Posts: 77
Joined: Fri Aug 27, 2004 10:53 am
Location: Holland

Post by Ezykeyal »

No that is what nodraw does, hence the name...no draw. :D
Try it out, make a wall with caulk and no draw and feel the magic of the invisible wall.
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

blank_lightmap

Post by tltrude »

There is a texture called "common/blank_lightmap" that looks just like caulk in the editor. But, it does not work like caulk. If you have that texture in your map, replace it with "common/caulk" texture.
Tom Trude,

Image
Shuriken1
Corporal
Posts: 28
Joined: Thu Sep 02, 2004 3:05 pm
Contact:

Post by Shuriken1 »

Sorry tltrude, are you saying that common/blank_lightmap will stop the leak?
Shuriken1
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

What sort of entities are leaking?
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Shuriken1 wrote:Sorry tltrude, are you saying that common/blank_lightmap will stop the leak?
No, they look the same. He is saying you may have used common/blank_lightmap by accident instead of common/caulk
Admin .MAP Forums
Image
Head above heels.
m4rine
Major General
Posts: 714
Joined: Fri Apr 11, 2003 5:28 pm
Location: UK

Post by m4rine »

the proper caulk is the 2nd one down, to make it clearer. the wrong one is first, and the rest. ;)
"We must become the change we want to see in the world" (Mahatma Gandhi)
Shuriken1
Corporal
Posts: 28
Joined: Thu Sep 02, 2004 3:05 pm
Contact:

Post by Shuriken1 »

I'm positive it is caulk but I'll check anyway. Although, that brings me onto another question, what is the difference between all of the caulks?

Balr14: the leaking entities are mg42 bipods i believe.
Last edited by Shuriken1 on Mon Sep 06, 2004 8:51 am, edited 1 time in total.
Shuriken1
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Answering that would make up a complete tutorial. Not a bad idea actually :)
Anybody got a resource that explains caulks and stuff?
Admin .MAP Forums
Image
Head above heels.
Shuriken1
Corporal
Posts: 28
Joined: Thu Sep 02, 2004 3:05 pm
Contact:

Post by Shuriken1 »

That would be greatly appreciated Bjarne, let me know when its done lol :P
Shuriken1
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Here is a small start I made: http://dynamic6.gamespy.com/%7Erjukanpr ... page=Caulk

Anyone is very welcome to share the work of adding more clips / caulks.
Admin .MAP Forums
Image
Head above heels.
Ezykeyal
Colour Sergeant
Posts: 77
Joined: Fri Aug 27, 2004 10:53 am
Location: Holland

Post by Ezykeyal »

Ezykeyal wrote:A brush with caulk generates the wall but has an invisible texture.
A brush with Nodraw leaves everything out.
So when you use caulk it does calculate with VIS, with No Draw it does not.
User avatar
Stratocaster
Sergeant Major
Posts: 106
Joined: Fri Aug 27, 2004 8:16 pm
Location: Madrid, Spain
Contact:

Post by Stratocaster »

Ezykeyal wrote:No that is what nodraw does, hence the name...no draw. :D
Try it out, make a wall with caulk and no draw and feel the magic of the invisible wall.
Well my friend I tell you both ones will make invisible wall!! I used to agree with you until I got told about the common/blank_lightmap texture.
I was using that one by mistake instead of caulk!
If you still see your surfaces textured with caulk in your game, you have to replace the texture. You will see compile time will decrease, also. It happened to me 2 days ago :wink:
CLAN FIRECLAN (SPAIN)
WWW.WEBFIRECLAN.NET Image
Post Reply