adding player spawn points in maps thru script

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Sgt.Pepper
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Joined: Tue Feb 25, 2003 5:41 pm
Location: Canada

Post by Sgt.Pepper »

Yeah, I'll give it a go today. It'll be a b**ch to test, but I'll do a spawn point up in the air or something weird, just for testing purposes. I'm curious about spawning stuff in BT, it'd be terrible if it didn't work.
Theunkown
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Posts: 5
Joined: Mon Sep 06, 2004 11:22 pm

Post by Theunkown »

one problem

how do you stop all the axis and objs spawning in the map tried re-writing the scr to a FFA and still axis all over the dam place funny tho co-op SP maps lmao
Theunkown
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Joined: Mon Sep 06, 2004 11:22 pm

Post by Theunkown »

ok i believe no-one is gonna help me here ok cool but it would be cool if we all figured this out i know Virus at the hcg site has figured this out on how to get rid of the extra axis and all the extra tanks and more but i would like to see if we all can do this and i for one would love to do this with Spearhead Breakthrough and PA (can't spell it so you know what i mean any way) so if we all work on this we'll soon prove that MOHAA will never die out
M&M
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Location: egypt
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Post by M&M »

1st of all welcome to .map
2nd plz dont bump old posts, making a new topic is alot easier and will get you attention alot faster

now,to answer your question. not sure exactly but i think it was disable spawn or something similar. i know bjarne BZR made something like this for the hunt obj map in mohaa. so it can be done :wink: . u'll have to wait until some1 more experienced with scripting arrives :P
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