Balr14 wrote:I'd still reduce the number of rungs or use a transparent texture with rungs. 80 rungs is at least 640 visible triangles, more if the ends are exposed.
M&M wrote:what will nodraw do in this situation ? if i place it on the non-visible sides of the rungs. would it affect how many vertices are drawn?
Well if you have 80 rungs and make either the faces that are connected to the rails nodraw or caulk you would see only 320 at a time, 240 even if you can't see the back when it's resting on a wall.
Your math is sort of off... a rectangular brush has 6 sides, 12 triangles. I was assuming the ends could not be seen, hence 4 sides (8 triangles per rung). At best you can reduce it to 480 (3 sides, 6 triangles). Of course, that doesn't count the sides of the ladder which would add another 320 triangles (at minimum). I suppose you could leave a gap at the ends of each rung, but that might be noticable.
Maybe you have face count to spare, so it's all academic. I know I never have any to waste.
Well you could be right but i'm not sure if the engine calculates quads into triangles.
I tested this before with some other game with the same engine but the polycount did'nt match so i wondered if it just stays quadrant.
It depends on the area where the ladder is in i guess, if it is a detailed room then reduce it otherwise it does'nt matter i guess.
Try splitting the ladder in two pieces, make an intermediate level and don't put the 2 pieces one just above of the other... just an idea...
The ladder was for (again..) testing purposes. it is not going to be in the map.
I think ladders look better if the rungs are not as wide as the rails. I see a lot of noob ladders that have 8 unit rails and 8 unit rungs--the texture is always off too, ha ha. Those ladders look bad in the game. Just think how hard it would be to climb a ladder with fat rails and rungs!
Agreed. They do look n00bish. Hmm, i believe i had 8x8 posts with 4x4 rungs which were equally placed in the middle. (it might even be 4x4 posts with 2x2 rungs...)
REPEAT:
I created a ladder 2552 units high (for testing purposes.)...
.:c|H|EE|TO|H|s|:.
Need a thorough map tester? Shine the Cheetohs signal!