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spy0012
Sergeant
Posts: 53 Joined: Thu Jun 17, 2004 10:09 pm
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by spy0012 » Wed Sep 08, 2004 7:15 am
Hey Guys,
Ok i have 3 barrels, func_barrel, barreltype gas
Is there any scripting to make the explosion sound as i get them to explode but no sound looks kind of fake.
Any help plsss
Regards
Last edited by
spy0012 on Wed Sep 08, 2004 9:07 am, edited 1 time in total.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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by tltrude » Wed Sep 08, 2004 12:43 pm
Func barrels have builtin explosion sounds.
Tom Trude,
spy0012
Sergeant
Posts: 53 Joined: Thu Jun 17, 2004 10:09 pm
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by spy0012 » Wed Sep 08, 2004 12:46 pm
I have used that function and it does no sound at all, just explodes no sound at all, ooh well nothing i do seems to work lol but i am learning.
Cheers
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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by tltrude » Wed Sep 08, 2004 12:52 pm
if your .bsp file is in the maps folder and not in dm or obj, you need to add "test_" to the name of your map. I always test maps in the maps/dm folder so I will have weapons and sounds.
Tom Trude,
spy0012
Sergeant
Posts: 53 Joined: Thu Jun 17, 2004 10:09 pm
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by spy0012 » Wed Sep 08, 2004 12:57 pm
does that go for MP maps too as i use a compile pk3 with all my textures ect as it's a liberation map
Erm lol i did the test prefix and that is so funny lol watching the cinematics fight it out, but still no barrel explosion so kind of odd i would say
Anything else i can try
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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by tltrude » Wed Sep 08, 2004 1:12 pm
I don't know anything about func_barrels in BT.
Tom Trude,
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
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by lizardkid » Fri Nov 05, 2004 10:58 pm
n othey work in ubersound, if this is an SP map put test_mymapname.map as your mapname (mymapname as the map's name) and make sure you're not scripting barrells, that you're using func_barells. when they blow they make sound.
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