ok i tried that instead - nothing works
no pic on the tab screen.. nothing
the only one that will work is the 1st one
Code: Select all
// THE BRIDGE
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Crossroads"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm4"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
exec maps/dm/spin.scr
exec maps/dm/weap_mode.scr
exec global/sticky_bombs.scr
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm4.scr
exec global/ambient.scr mohdm4
thread global/minefield.scr::minefield_setup
exec maps/dm/fix4.scr
level waittill spawn
thread marker
thread teletrig
end
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
marker:
local.alienx = spawn script_model
local.alienx model "static/corona_orange.tik"
local.alienx.origin = ( -103.61 -32.70 332.32 )
local.alienx.scale = 1.0
local.alienx.angle = 0
end
teletrig:
local.trig = spawn trigger_multiple
local.trig.origin = ( -103.61 -32.70 332.32 )
local.trig setsize ( -40 -40 -15 ) ( 40 40 15 )
local.trig targetname port
$port setthread teleport
end
teleport:
local.player = parm.other
local.player tele ( 12.17 2987.01 300.13 )
end
and tried repacking it and everything
with this
Code: Select all
// THE BRIDGE
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Crossroads"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm4"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
exec maps/dm/spin.scr
exec maps/dm/weap_mode.scr
exec global/sticky_bombs.scr
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm4.scr
exec global/ambient.scr mohdm4
thread global/minefield.scr::minefield_setup
exec maps/dm/fix4.scr
level waittill spawn
thread hello //
thread trigger_maker ( 839.32 -1328.87 250.32 ) ( 12 2987 300 ) // trigger & destination
thread trigger_maker ( -109 4248 20.76 ) ( -91.99 -6.23 374 ) // trigger & destination
end
trigger_maker local.location local.dest:
local.marker = spawn script_model
local.marker model "static/corona_orange.tik"
local.marker.origin = ( 839.32 -1328.87 250.32 )
local.trig = spawn trigger_multiple
local.trig.origin = ( 839.32 -1328.87 250.32 )
local.trig setsize ( -20 -20 -20 ) ( 20 20 20 )
thread teleport local.trig local.dest
end
teleport local.trig local.dest:
local.trig waittill trigger
local.player = parm.other
local.player tele ( 12 2987 300 )
thread teleport local.trig local.dest
end
trigger_maker local.location local.dest:
local.marker = spawn script_model
local.marker model "emitters/adamspark.tik"
local.marker.origin = ( -109 4248 20.76 )
local.trig = spawn trigger_multiple
local.trig.origin = ( -109 4248 20.76 )
local.trig setsize ( -20 -20 -20 ) ( 20 20 20 )
thread teleport local.trig local.dest
end
teleport local.trig local.dest:
local.trig waittill trigger
local.player = parm.other
local.player tele ( -91.99 -6.23 374 )
thread teleport local.trig local.dest
end
//---------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
==============================================
now its
Code: Select all
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 64 ms
^~^~^ Game (Event: 'light', Object: 'World') : Couldn't convert string to vector - malformed string '85'
0 teams with 0 entities
Duplicate label 'trigger_maker'
trigger_maker local.location local.dest: (maps/dm/mohdm4.scr, 68)
^
Duplicate label 'teleport'
teleport local.trig local.dest: (maps/dm/mohdm4.scr, 82)
^
^~^~^ Script file compile error: Couldn't compile 'maps/dm/mohdm4.scr'
ScriptMaster::GetScript: Script 'maps/dm/mohdm4.scr' was not properly loaded
68 entities spawned
134 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 321 ms
says duplicate so adding a 2 ---going to try that hold on