that just makes another bevel :/Wacko wrote:This way you'd make a cap for a bevel, u must go:Szico VII wrote:when i make it from a brush nothing happens i.e i select the brush go :
curve>cap>bevel, and nothing happens :S
curve>primitives>bevel
Bevel
Moderator: Moderators
So, I take it like this:
1st, u make a brush
-> You get a brush
2nd, you keep the brush selected
-> The brush is tinted red
3rd, you do Curve/Primitive/Bevel
-> The brush turns into a bevel
4th, you keep the bevel selected
-> The bevel is tinted red
5th, you do Curve/Caps/Bevel
-> You get that small green box
Could you post a screenshot of this green thing? And/or a link to what u've done?
1st, u make a brush
-> You get a brush
2nd, you keep the brush selected
-> The brush is tinted red
3rd, you do Curve/Primitive/Bevel
-> The brush turns into a bevel
4th, you keep the bevel selected
-> The bevel is tinted red
5th, you do Curve/Caps/Bevel
-> You get that small green box
Could you post a screenshot of this green thing? And/or a link to what u've done?



there.... and i did exactly what that previous list you just made says...
1) made a brush, converted it to a bevel using curve>primitive>bevel
2)selected the bevel, went curve>cap>becel
3) got a green box entity looking thing.
extra 2) I also tried making the cap from a completely new brush here instead of selecting the bevel, but this didnt do anything
in deed, a lil green box...

edit: i deleted the lines which became obsolete when AtOmic found the solution
Nevertheless, I found some things in your preferences you might better change:
Wide toolbar - would give u some nice additional buttons, check it out
Paint sizing info - might be annoying, but well, I think it's helpful
Use Quake3 map format - ought to cause lots of trouble when checked
Texture scale - textures seem to be made rather for a scale of 0.5, they look better then. So I'd change this to 0.5
Snapshots - U'll have to delete them once in a while, because they get many, but u'll love them after ur radiant did crash... U can wait for the time coming
Nevertheless, I found some things in your preferences you might better change:
Wide toolbar - would give u some nice additional buttons, check it out
Paint sizing info - might be annoying, but well, I think it's helpful
Use Quake3 map format - ought to cause lots of trouble when checked
Texture scale - textures seem to be made rather for a scale of 0.5, they look better then. So I'd change this to 0.5
Snapshots - U'll have to delete them once in a while, because they get many, but u'll love them after ur radiant did crash... U can wait for the time coming
Last edited by wacko on Sun Sep 19, 2004 9:11 am, edited 1 time in total.
Wahoo, it does. AtOmic, this was a good oneAt0miC wrote:But I don't know if that also would be with creating bevels??
so, Szico, find ur entdefs.pk3 in ur radiant folder and copy it in mohaa/main (or is it mohaa/mainta for SH?) and things ought to be good finally. And u'll even be able to set a player start then
