And can it be step by step?
How do i Put objects on map, step by step please.
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Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana
How do i Put objects on map, step by step please.
Uh.....Im new here so....I was wodering if you guys can tell me how to put objects on maps like southern france?
And can it be step by step?
And can it be step by step?
==========DarknesDarkDark========
-----------------You Owe the Dark!----------------
-----------------You Owe the Dark!----------------
Ok, I told you in my last post in the other thread that I already did that for someone and I gave you the link. Here it is again:
http://dynamic4.gamespy.com/~map/mohaa/ ... php?t=8824
http://dynamic4.gamespy.com/~map/mohaa/ ... php?t=8824
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Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana
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Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana
Hey man ive done all those things but still it doesnt apear.
What i wanted to put is emitters/fire.tik on the center of the bridge.
is it like this?
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
exec maps/dm/fix1.scr
local.fix1=spawn script_model
local.fix1 model "emitters/fire.tik
local.fix1.origin=(127.35 481.75 384.13)
local.fix1.angles=(14.62 1.79 0.00)
local.fix1 solid
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
What i wanted to put is emitters/fire.tik on the center of the bridge.
is it like this?
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
exec maps/dm/fix1.scr
local.fix1=spawn script_model
local.fix1 model "emitters/fire.tik
local.fix1.origin=(127.35 481.75 384.13)
local.fix1.angles=(14.62 1.79 0.00)
local.fix1 solid
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
==========DarknesDarkDark========
-----------------You Owe the Dark!----------------
-----------------You Owe the Dark!----------------
You missed something very simple...don't worry...everyone does this. I'll highlight what you left out in blue. You forgot to close the quotes.
local.fix1=spawn script_model
local.fix1 model "models/emitters/fire.tik"
local.fix1.origin=(127.35 481.75 384.13)
local.fix1.angles=(14.62 1.79 0.00)
local.fix1 solid
local.fix1=spawn script_model
local.fix1 model "models/emitters/fire.tik"
local.fix1.origin=(127.35 481.75 384.13)
local.fix1.angles=(14.62 1.79 0.00)
local.fix1 solid
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Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana
-
Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana
Ok now its like this and either way it doesnt work the fire doesnt appear on the bridge....look the pk3 file is in the main folder and in the pk3, is...er
maps/dm/fix1.scr/obj.
So doesnt it supposed to be like copying the fix1.scr file in the pk5 maps/dm and put it in the fix1.scr and deleting the old 1 mohhdm1?
This is it
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
exec maps/dm/fix1.scr
local.fix1=spawn script_model
local.fix1 model "models/emitters/fire.tik"
local.fix1.origin=(46.90 421.22 384.13)
local.fix1.angles=(22.32 10.47 0.00)
local.fix1 notsolid
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
maps/dm/fix1.scr/obj.
So doesnt it supposed to be like copying the fix1.scr file in the pk5 maps/dm and put it in the fix1.scr and deleting the old 1 mohhdm1?
This is it
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
exec maps/dm/fix1.scr
local.fix1=spawn script_model
local.fix1 model "models/emitters/fire.tik"
local.fix1.origin=(46.90 421.22 384.13)
local.fix1.angles=(22.32 10.47 0.00)
local.fix1 notsolid
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
==========DarknesDarkDark========
-----------------You Owe the Dark!----------------
-----------------You Owe the Dark!----------------
Ok try this.
Grassy
Code: Select all
//remove the models dir from this line.
//local.fix1 model "models/emitters/fire.tik"
//so it looks like this
local.fix1 model "emitters/fire.tik"
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Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana
-
Dark_Warwolf
- Lance Corporal
- Posts: 22
- Joined: Sun Sep 19, 2004 1:24 am
- Location: La Romana