WTF is this?

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[KreatoR]
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WTF is this?

Post by [KreatoR] »

WTF is this thing? :evil:

Image

It doesnt show in Radiant and i tried deleting the structure that it is sticking out from but it stays there floating in the air. :?

anyone help?

thnx!
Last edited by [KreatoR] on Mon Jan 13, 2003 12:01 am, edited 1 time in total.
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General Death
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Post by General Death »

Is it hidden? To show hidden hit "Shift + H"
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[KreatoR]
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Post by [KreatoR] »

nope...

The only thing that i know about it is that I was having trouble shaping that part of the roof, and I kept trying to reshape it by the vertices and it would just dissapear when i moved the vertices... like i deleted it. And I tried that a few more times and then gave up and made it a different way. And I think that must be one of them that dissapeared off the screen in the editor.

Any help?

thnx
(CG) Bob III
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Post by (CG) Bob III »

odd..thats a concave shape. i thought those couldnt exist? unless its actually more than one brush. .
. .i doubt this is the case, but maybe youve got something in scripting? are you trying to make that building explode?
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Post by Guest »

i dont even have a .scr file .... the only "script" anything that i have in there is "script_object" on my crappy windows that wont break :evil:
[KreatoR]
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Post by [KreatoR] »

that was me by the way^
Slyk
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Post by Slyk »

I'd go into radiant and draw a box around the area and do a 'select inside' and see what shows up then delete all the showing pieces. I've had similar things happen when dragging the V-vertices. Best bet is as soon as the image vanishes is to NOT let go of the left mouse and drag it back out quickly. IF that fails, use the 'select' touching or inside options to find it again.
jv_map
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Post by jv_map »

Had any floatplane errors when compiling?
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[KreatoR]
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Post by [KreatoR] »

yes, 3 times it says:

floatplane: bad normal
jv_map
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Post by jv_map »

If it gives you a brush number, remove these brushes and recreate.
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[KreatoR]
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Post by [KreatoR] »

every time i re-compile, it gives some more errors ... i get a brush number and "degenerate plane" or somethin like that... and under it will say "floatplane: bad normal"
jv_map
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Post by jv_map »

It happens when you're not careful while vertex-editing.

Maybe find a brush clean-up plug-in somewhere.
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Slyk
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Post by Slyk »

Draw a box around it, select 'inside'
Delete
RECOMPILE and look for more errors.

If none, copy and paste the elements from the other window. Do some compiles WITHOUT the structures, need to be sure that's the only problem area/brush(s)
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