a..uhh milkshape q'

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Master-Of-Fungus-Foo-D
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a..uhh milkshape q'

Post by Master-Of-Fungus-Foo-D »

uhm how do i change modle i madke in milkshape to .tik's? How do i make a texture for my model? Why am i asking my self this? :?: :?
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Ezykeyal
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Post by Ezykeyal »

I wonder too because one file has'nt got anything to do with another. :lol:

You write the .tik yourself with notepad, it's a basic script.
I don't think there's an exporter for milkshape that exports the mesh files.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

i saw at the milkshape site a plgin for moh, but the link wasbad! how unlucky is that?
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Ezykeyal
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Post by Ezykeyal »

Yes, i think Scorpio Midget wrote those and anything linking to his site seems gone.
I think with this exporter you would only be able to export single bone meshes or meshes without weights as ms does'nt support it.
lizardkid
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Post by lizardkid »

MS is very light, mostly meant for anims and not modelling. i suggest gmax or 3dsmax for taht kind of thing. 3dsmax is premier, it's what all professional companies use. only difference between gmax and 3dsm is gmax doesnt allow skinnning. not a bad deal for free. :wink:
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

I AM modelling!not skinning.. I just want to know how to get my MS models into MOH
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Ezykeyal
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Post by Ezykeyal »

lizardkid wrote:MS is very light, mostly meant for anims and not modelling. i suggest gmax or 3dsmax for taht kind of thing. 3dsmax is premier, it's what all professional companies use. only difference between gmax and 3dsm is gmax doesnt allow skinnning. not a bad deal for free. :wink:
That is kind of wrong to say.

Gmax allows modeling, mapping (UV W) but not rendering.
And milkshape is best for simple modeling, very bad for UV mapping.
Animation works too but weigthing is not supported so you are restricted to basic skeletal animation.

Try a google for the exporters, i would'nt know how else to get it.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

perrrrrrrrrfect :x ..... thanx all...
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ok i googled, and i found some on TMT, but they are for COD. Is that the same thing?
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lizardkid
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Post by lizardkid »

nope. CoD and MOH are totally different. only thing the same is the engine. i wouldnt trust a d/l on that.
perrrrrrrrrfect
btw d/ling exporters is kind of a necessary job in the modelling biz :wink:
That is kind of wrong to say.
what i meant was MS was kinda low-scale, and gmax was mid-scale. if he wanted to make actual models that would be seen frequently like guns or such then he should prolly d/l gmax/3dsmax

I AM modelling!not skinning
mostly meant for anims and not modelling
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ok so that means they dont use the same model format :? :oops:
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lizardkid
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Post by lizardkid »

if anyone totalled up the number of how many model formats there were, they'd be old fat, and feeble. every engine has it's own, every editor has it's own, most of the time so does a game. then you have Movies, CG, etc etc... thousands available.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ok then.... im sad....
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lizardkid
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Post by lizardkid »

lazy ba*tard :P

unless you have 6 mb of RAM it doenst take that long to export. it's jsut a matter of finding one.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ur meen lol :P

ok i still cant find a moh plugin link that works.. man this sucks...
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