a..uhh milkshape q'
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Master-Of-Fungus-Foo-D
- Muffin Man
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a..uhh milkshape q'
uhm how do i change modle i madke in milkshape to .tik's? How do i make a texture for my model? Why am i asking my self this?

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Master-Of-Fungus-Foo-D
- Muffin Man
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Master-Of-Fungus-Foo-D
- Muffin Man
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That is kind of wrong to say.lizardkid wrote:MS is very light, mostly meant for anims and not modelling. i suggest gmax or 3dsmax for taht kind of thing. 3dsmax is premier, it's what all professional companies use. only difference between gmax and 3dsm is gmax doesnt allow skinnning. not a bad deal for free.
Gmax allows modeling, mapping (UV W) but not rendering.
And milkshape is best for simple modeling, very bad for UV mapping.
Animation works too but weigthing is not supported so you are restricted to basic skeletal animation.
Try a google for the exporters, i would'nt know how else to get it.
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Master-Of-Fungus-Foo-D
- Muffin Man
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Master-Of-Fungus-Foo-D
- Muffin Man
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nope. CoD and MOH are totally different. only thing the same is the engine. i wouldnt trust a d/l on that.
btw d/ling exporters is kind of a necessary job in the modelling bizperrrrrrrrrfect
what i meant was MS was kinda low-scale, and gmax was mid-scale. if he wanted to make actual models that would be seen frequently like guns or such then he should prolly d/l gmax/3dsmaxThat is kind of wrong to say.
I AM modelling!not skinning
mostly meant for anims and not modelling
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Master-Of-Fungus-Foo-D
- Muffin Man
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Master-Of-Fungus-Foo-D
- Muffin Man
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- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
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Master-Of-Fungus-Foo-D
- Muffin Man
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- Joined: Tue Jan 27, 2004 12:33 am
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