Want to recruit some people for your mod ? Want to work on a mod ? Post the relevant info here. Not for mapping questions.
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Cobra {sfx}
First Lieutenant
Posts: 193 Joined: Tue Mar 23, 2004 10:25 pm
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by Cobra {sfx} » Thu Sep 16, 2004 8:42 pm
We have built quite a few models for moh and are looking for interested people that can help with uvmapping and skinning if possible
Interested?
Course u are
www.mods-r-us.net
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
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by Master-Of-Fungus-Foo-D » Sat Sep 18, 2004 9:27 pm
uhhh whas uv mapping? im willing to do anything for the sfx team!
but 1 comment on the sfx site, clean up the forum images man...
Cobra {sfx}
First Lieutenant
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by Cobra {sfx} » Wed Sep 22, 2004 10:09 pm
huh? images? what images
Err uv mapping is where you map out the model ready for texturing
(and maybe some other stuff lol i dont model so aint 100% on that)
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lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
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by lizardkid » Wed Sep 22, 2004 11:07 pm
ROFL! uv mapping is just modelling the thing, and putting in the uv lines for sun effects etc that'll be applied to the model.
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
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by Master-Of-Fungus-Foo-D » Wed Sep 22, 2004 11:20 pm
the peoples' avatars on mods r us. if you want want to see what i mean, go to page 2 on the omaha assault section...
im putting my computer on the line everytime i go to the mods r us forums pecause of their pics...
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
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by lizardkid » Wed Sep 22, 2004 11:25 pm
he's saying make it more 2.2K modem friendly.
Mainframe
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Posts: 125 Joined: Tue May 13, 2003 9:41 pm
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by Mainframe » Thu Sep 23, 2004 7:03 am
lizardkid wrote: ROFL! uv mapping is just modelling the thing, and putting in the uv lines for sun effects etc that'll be applied to the model.
ummm not really. Uv unwrapping/mapping is laying out the skin coordinates for the model/s. So u can then apply a texture on the model. Allthough like modelling it can be a pain sometimes
very simple once u get the hang of it though
ElitE3D
Corporal
Posts: 30 Joined: Mon Sep 13, 2004 5:55 pm
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by ElitE3D » Thu Sep 23, 2004 9:37 am
simple but time consuming on detailed models
Master-Of-Fungus-Foo-D
Muffin Man
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by Master-Of-Fungus-Foo-D » Thu Sep 23, 2004 8:41 pm
lizardkid wrote: he's saying make it more 2.2K modem friendly.
umm not quite.. i couldnt care less about loading time beccause i got cable internet, but i MEAN is the imiges are slightly... umm... "naughty"
Cobra {sfx}
First Lieutenant
Posts: 193 Joined: Tue Mar 23, 2004 10:25 pm
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by Cobra {sfx} » Thu Sep 30, 2004 1:18 am
Lol (2.2k), ive never noticed the prob with the images on our site but i have 2mb broadband, never thought of that - ill get Vic to tone them down for yas
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