help with singleplayer to multiplayer conversions
Moderator: Moderators
-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
help with singleplayer to multiplayer conversions
Alright decided to try to convert a singleplayer map. I choose to do m1l1. The script I wrote pretty much does nothing at all and I followed everything on the TMT forums. Here is what this one looks like:
//SinglePlayer Maps to MultiPlayer
//Level m1|1 Converted
//Converted by WD_Echo_Rancid
main:
removeclass actor
removeclass info_pathnode
//set scoreboard messages
setcvar "g_obj_alliedtext1" "Algeria, North Africa"
setcvar "g_obj_alliedtext2" "November 7, 1942"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Converted By"
setcvar "g_obj_axistext2" "WD_Echo_Rancid"
setcvar "g_obj_axistext3" "www.blackforty-four.com"
setcvar "g_scoreboardpic" "textures/mohmenu/m1l1.tga"
level.script = "maps/m1l1.scr"
//Allied Spawn Points
local.allied = spawn info_player_allied origin "-4670.46
-2940.74 104.13" angle 80
local.allied = spawn info_player_allied origin "-4698.85
-1921.02 247.79" angle 40
local.allied = spawn info_player_allied origin "-3227.80
-404.96 410.60" angle 180
local.allied = spawn info_player_allied origin "-2933.76
-2076.08 232.65" angle 125
local.allied = spawn info_player_allied origin "-2558.65
-2903.95 102.04" angle -180
local.allied = spawn info_player_allied origin "-3189.36
-3754.07 200.13" angle 115
local.allied = spawn info_player_allied origin "-3689.36
-3580.89 188.73" angle 85
local.allied = spawn info_player_allied origin "-2773.53
-3561.47 63.60" angle 125
local.allied = spawn info_player_allied origin "-5179.06
421.46 459.32" angle 0
local.allied = spawn info_player_allied origin "-4557.32
-1231.19 412.18" angle 60
local.allied = spawn info_player_allied origin "-3691.21
-267.64 405.95" angle 180
local.allied = spawn info_player_allied origin "-4125.43
-1505.62 283.33" angle 10
//Axis Spawn Points
local.axis = spawn info_player_axis origin "-6391.00
2548.15 432.13" angle -90
local.axis = spawn info_player_axis origin "-5847.13
2520.14 640.13" angle 180
local.axis = spawn info_player_axis origin "-5847.13
2083.13 640.13" angle 180
local.axis = spawn info_player_axis origin "-5647.91
1820.04 472.13" angle 180
local.axis = spawn info_player_axis origin "-6584.88
1435.04 432.13" angle 0
local.axis = spawn info_player_axis origin "-6960 1660.03
432.13" angle 0
local.axis = spawn info_player_axis origin "-6960.88
2480.87 432.13" angle -60
local.axis = spawn info_player_axis origin "-5882.31
1528.87 440.13" angle -90
local.axis = spawn info_player_axis origin "-6052.88 488.24
376.13" angle 0
local.axis = spawn info_player_axis origin "-5479.40 779.69
376.13" angle -90
local.axis = spawn info_player_axis origin "-4767.11 15.13
372.82" angle 90
local.axis = spawn info_player_axis origin "-4479.91 987.13
460.13" angle 180
//__________________________________________________ _______
__________________
//Free for All Spawn Points
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//__________________________________________________ _______
__________________
//Remove from SP
//__________________________________________________ _______
__________________
//call additional stuff for playing this map round based is
needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
//__________________________________________________ _______
__________________
level.script = maps/t1l2.scr
exec global/ambient.scr m1l1
exec global/door_locked.scr
//Setup farplane
//$world farplane_color (0.038 .058 .099)
//$world farplane 3000
//__________________________________________________ _______
___________________
level waittill spawn
//__________________________________________________ _______
___________________
//Call Threads
thread sandbags
thread messages
sandbags:
local.static = spawn script_model
local.static model "static/sandbag_link_main.tik"
local.static.origin = (-4185.66 -348.26 364.00)
local.static.angles = (0.00 90.00 0.00)
local.static solid
end
messages:
while (1) { //loop forever
wait 60
iprintln_noloc "Mission 1 Level 1:Allied Assault"
iprintln_noloc "Converted to Multiplayer by
WD_Echo_Racnid"
wait 60
iprintln_noloc "Visit us At www.blackforty-four.com"
wait 180
} // end loop
end
//__________________________________________________ _______
______________
//RoundBased
roundbasedthread:
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in
minutes
level.clockside = kills // set to axis, allies,
kills, or draw
level waittill roundstart
end
I can get into the map on my server but Nothing works, the script I made is pretty much not executing at all. This how I saved it:
Script = m1l1.scr
^put this in my maps folder in the pk3:
pk3 = zzz_m1l1.pk3
^put this in the mainta folder of my server
There are other singleplayer to multiplayer maps in the folder as well that work...done by Falc. Both of mine do not work, nothing at all. Ive tryed pretty much everything that I have read with 0 luck. Any suggestions? I would really like to figure this out, its really bugging me.
One other thing m1(l-this is supposed to be a lowercase L and not a |, above the enter key, correct?)1.scr
//SinglePlayer Maps to MultiPlayer
//Level m1|1 Converted
//Converted by WD_Echo_Rancid
main:
removeclass actor
removeclass info_pathnode
//set scoreboard messages
setcvar "g_obj_alliedtext1" "Algeria, North Africa"
setcvar "g_obj_alliedtext2" "November 7, 1942"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Converted By"
setcvar "g_obj_axistext2" "WD_Echo_Rancid"
setcvar "g_obj_axistext3" "www.blackforty-four.com"
setcvar "g_scoreboardpic" "textures/mohmenu/m1l1.tga"
level.script = "maps/m1l1.scr"
//Allied Spawn Points
local.allied = spawn info_player_allied origin "-4670.46
-2940.74 104.13" angle 80
local.allied = spawn info_player_allied origin "-4698.85
-1921.02 247.79" angle 40
local.allied = spawn info_player_allied origin "-3227.80
-404.96 410.60" angle 180
local.allied = spawn info_player_allied origin "-2933.76
-2076.08 232.65" angle 125
local.allied = spawn info_player_allied origin "-2558.65
-2903.95 102.04" angle -180
local.allied = spawn info_player_allied origin "-3189.36
-3754.07 200.13" angle 115
local.allied = spawn info_player_allied origin "-3689.36
-3580.89 188.73" angle 85
local.allied = spawn info_player_allied origin "-2773.53
-3561.47 63.60" angle 125
local.allied = spawn info_player_allied origin "-5179.06
421.46 459.32" angle 0
local.allied = spawn info_player_allied origin "-4557.32
-1231.19 412.18" angle 60
local.allied = spawn info_player_allied origin "-3691.21
-267.64 405.95" angle 180
local.allied = spawn info_player_allied origin "-4125.43
-1505.62 283.33" angle 10
//Axis Spawn Points
local.axis = spawn info_player_axis origin "-6391.00
2548.15 432.13" angle -90
local.axis = spawn info_player_axis origin "-5847.13
2520.14 640.13" angle 180
local.axis = spawn info_player_axis origin "-5847.13
2083.13 640.13" angle 180
local.axis = spawn info_player_axis origin "-5647.91
1820.04 472.13" angle 180
local.axis = spawn info_player_axis origin "-6584.88
1435.04 432.13" angle 0
local.axis = spawn info_player_axis origin "-6960 1660.03
432.13" angle 0
local.axis = spawn info_player_axis origin "-6960.88
2480.87 432.13" angle -60
local.axis = spawn info_player_axis origin "-5882.31
1528.87 440.13" angle -90
local.axis = spawn info_player_axis origin "-6052.88 488.24
376.13" angle 0
local.axis = spawn info_player_axis origin "-5479.40 779.69
376.13" angle -90
local.axis = spawn info_player_axis origin "-4767.11 15.13
372.82" angle 90
local.axis = spawn info_player_axis origin "-4479.91 987.13
460.13" angle 180
//__________________________________________________ _______
__________________
//Free for All Spawn Points
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//__________________________________________________ _______
__________________
//Remove from SP
//__________________________________________________ _______
__________________
//call additional stuff for playing this map round based is
needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
//__________________________________________________ _______
__________________
level.script = maps/t1l2.scr
exec global/ambient.scr m1l1
exec global/door_locked.scr
//Setup farplane
//$world farplane_color (0.038 .058 .099)
//$world farplane 3000
//__________________________________________________ _______
___________________
level waittill spawn
//__________________________________________________ _______
___________________
//Call Threads
thread sandbags
thread messages
sandbags:
local.static = spawn script_model
local.static model "static/sandbag_link_main.tik"
local.static.origin = (-4185.66 -348.26 364.00)
local.static.angles = (0.00 90.00 0.00)
local.static solid
end
messages:
while (1) { //loop forever
wait 60
iprintln_noloc "Mission 1 Level 1:Allied Assault"
iprintln_noloc "Converted to Multiplayer by
WD_Echo_Racnid"
wait 60
iprintln_noloc "Visit us At www.blackforty-four.com"
wait 180
} // end loop
end
//__________________________________________________ _______
______________
//RoundBased
roundbasedthread:
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in
minutes
level.clockside = kills // set to axis, allies,
kills, or draw
level waittill roundstart
end
I can get into the map on my server but Nothing works, the script I made is pretty much not executing at all. This how I saved it:
Script = m1l1.scr
^put this in my maps folder in the pk3:
pk3 = zzz_m1l1.pk3
^put this in the mainta folder of my server
There are other singleplayer to multiplayer maps in the folder as well that work...done by Falc. Both of mine do not work, nothing at all. Ive tryed pretty much everything that I have read with 0 luck. Any suggestions? I would really like to figure this out, its really bugging me.
One other thing m1(l-this is supposed to be a lowercase L and not a |, above the enter key, correct?)1.scr

Sorry I can't help you, but I have a question for you. What is the site I can get Falc's single player to multiplayer conversions. I have been looking all over for them.
Last edited by strafer on Wed Oct 06, 2004 10:23 pm, edited 1 time in total.
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
Ill try that Bjarne although, I don't think it will matter. Strafer here you go, go to downloads/maps, scroll down a bit...and dont forget the ubersound fix.
http://www.mca.serverxtreme.com/
http://www.mca.serverxtreme.com/

Thank ya.echo_rancid wrote:Ill try that Bjarne although, I don't think it will matter. Strafer here you go, go to downloads/maps, scroll down a bit...and dont forget the ubersound fix.
http://www.mca.serverxtreme.com/
He doesn't want the conversions unless he wants to look at an example. Perhaps it can help him more if you give him some info on his mistakes if you see any.Rob wrote:hey guys if u want i have about ten mohaa maps that ive converted and eight breakthrough maps. just pm me and ill send you copies. They're all pk3s so just put them in your mohaa main directory.
-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
Re: help with singleplayer to multiplayer conversions
Here is my contribution,,, have fun with it and please do not remove my information from it. This is one of many maps that I run in our server. Its completly scripts and no BSP hacking. I use in Spearhead version 2.15. It also should work in MOHaa.echo_rancid wrote:Alright decided to try to convert a singleplayer map. I choose to do m1l1. The script I wrote pretty much does nothing at all and I followed everything on the TMT forums. Here is what this one looks like:
//SinglePlayer Maps to MultiPlayer
//Level m1|1 Converted
//Converted by WD_Echo_Rancid
main:
removeclass actor
removeclass info_pathnode
//set scoreboard messages
setcvar "g_obj_alliedtext1" "Algeria, North Africa"
setcvar "g_obj_alliedtext2" "November 7, 1942"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Converted By"
setcvar "g_obj_axistext2" "WD_Echo_Rancid"
setcvar "g_obj_axistext3" "www.blackforty-four.com"
setcvar "g_scoreboardpic" "textures/mohmenu/m1l1.tga"
level.script = "maps/m1l1.scr"
//Allied Spawn Points
local.allied = spawn info_player_allied origin "-4670.46
-2940.74 104.13" angle 80
local.allied = spawn info_player_allied origin "-4698.85
-1921.02 247.79" angle 40
local.allied = spawn info_player_allied origin "-3227.80
-404.96 410.60" angle 180
local.allied = spawn info_player_allied origin "-2933.76
-2076.08 232.65" angle 125
local.allied = spawn info_player_allied origin "-2558.65
-2903.95 102.04" angle -180
local.allied = spawn info_player_allied origin "-3189.36
-3754.07 200.13" angle 115
local.allied = spawn info_player_allied origin "-3689.36
-3580.89 188.73" angle 85
local.allied = spawn info_player_allied origin "-2773.53
-3561.47 63.60" angle 125
local.allied = spawn info_player_allied origin "-5179.06
421.46 459.32" angle 0
local.allied = spawn info_player_allied origin "-4557.32
-1231.19 412.18" angle 60
local.allied = spawn info_player_allied origin "-3691.21
-267.64 405.95" angle 180
local.allied = spawn info_player_allied origin "-4125.43
-1505.62 283.33" angle 10
//Axis Spawn Points
local.axis = spawn info_player_axis origin "-6391.00
2548.15 432.13" angle -90
local.axis = spawn info_player_axis origin "-5847.13
2520.14 640.13" angle 180
local.axis = spawn info_player_axis origin "-5847.13
2083.13 640.13" angle 180
local.axis = spawn info_player_axis origin "-5647.91
1820.04 472.13" angle 180
local.axis = spawn info_player_axis origin "-6584.88
1435.04 432.13" angle 0
local.axis = spawn info_player_axis origin "-6960 1660.03
432.13" angle 0
local.axis = spawn info_player_axis origin "-6960.88
2480.87 432.13" angle -60
local.axis = spawn info_player_axis origin "-5882.31
1528.87 440.13" angle -90
local.axis = spawn info_player_axis origin "-6052.88 488.24
376.13" angle 0
local.axis = spawn info_player_axis origin "-5479.40 779.69
376.13" angle -90
local.axis = spawn info_player_axis origin "-4767.11 15.13
372.82" angle 90
local.axis = spawn info_player_axis origin "-4479.91 987.13
460.13" angle 180
//__________________________________________________ _______
__________________
//Free for All Spawn Points
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//local.deathmatch = spawn info_player_deathmatch origin ""
angle
//__________________________________________________ _______
__________________
//Remove from SP
//__________________________________________________ _______
__________________
//call additional stuff for playing this map round based is
needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
//__________________________________________________ _______
__________________
level.script = maps/t1l2.scr
exec global/ambient.scr m1l1
exec global/door_locked.scr
//Setup farplane
//$world farplane_color (0.038 .058 .099)
//$world farplane 3000
//__________________________________________________ _______
___________________
level waittill spawn
//__________________________________________________ _______
___________________
//Call Threads
thread sandbags
thread messages
sandbags:
local.static = spawn script_model
local.static model "static/sandbag_link_main.tik"
local.static.origin = (-4185.66 -348.26 364.00)
local.static.angles = (0.00 90.00 0.00)
local.static solid
end
messages:
while (1) { //loop forever
wait 60
iprintln_noloc "Mission 1 Level 1:Allied Assault"
iprintln_noloc "Converted to Multiplayer by
WD_Echo_Racnid"
wait 60
iprintln_noloc "Visit us At www.blackforty-four.com"
wait 180
} // end loop
end
//__________________________________________________ _______
______________
//RoundBased
roundbasedthread:
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in
minutes
level.clockside = kills // set to axis, allies,
kills, or draw
level waittill roundstart
end
I can get into the map on my server but Nothing works, the script I made is pretty much not executing at all. This how I saved it:
Script = m1l1.scr
^put this in my maps folder in the pk3:
pk3 = zzz_m1l1.pk3
^put this in the mainta folder of my server
There are other singleplayer to multiplayer maps in the folder as well that work...done by Falc. Both of mine do not work, nothing at all. Ive tryed pretty much everything that I have read with 0 luck. Any suggestions? I would really like to figure this out, its really bugging me.
One other thing m1(l-this is supposed to be a lowercase L and not a |, above the enter key, correct?)1.scr
main: // <TWZ>WarTech was here
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" "Rangers Lead the Way"
setcvar "g_obj_alliedtext3" "Algeria, North Africa"
setcvar "g_obj_axistext1" "TWZmodz"
setcvar "g_obj_axistext2" "Modded by <TWZ>"
setcvar "g_obj_axistext3" "www.twzfragzone.com"
setcvar "g_scoreboardpic" "m1l1.tga"
level.script = "maps/m1l1.scr"
//allied spawns
local.allied = spawn info_player_allied origin "-3665 -3506 271" angle 93
local.allied = spawn info_player_allied origin "-3785 -3457 269" angle 100
local.allied = spawn info_player_allied origin "-4675 -3684 186" angle 81
local.allied = spawn info_player_allied origin "-5149 -2466 219" angle -8
local.allied = spawn info_player_allied origin "-4919 -2257 238" angle -18
local.allied = spawn info_player_allied origin "-5534 559 458" angle -93
local.allied = spawn info_player_allied origin "-6000 267 458" angle 24
local.allied = spawn info_player_allied origin "-5900 661 458" angle -52
local.allied = spawn info_player_allied origin "-4521 -679 482" angle -70
local.allied = spawn info_player_allied origin "-3667 -274 488" angle 178
//axis spawns
local.axis = spawn info_player_axis origin "-3678 731 538" angle -138
local.axis = spawn info_player_axis origin "-4514 1025 542" angle 150
local.axis = spawn info_player_axis origin "-4813 1147 542" angle -47
local.axis = spawn info_player_axis origin "-4832 77 452" angle 84
local.axis = spawn info_player_axis origin "-3516 452 544" angle -94
local.axis = spawn info_player_axis origin "-4673 -3260 186" angle 80
local.axis = spawn info_player_axis origin "-4665 -2912 186" angle 84
local.axis = spawn info_player_axis origin "-4707 -2000 318" angle 42
local.axis = spawn info_player_axis origin "-3266 -430 491" angle -143
local.axis = spawn info_player_axis origin "-5228 -528 542" angle -35
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//deathmatch free-for-all
local.deathmatch = spawn info_player_deathmatch origin " -5182 -3694 89 " angle 54
local.deathmatch = spawn info_player_deathmatch origin " -4682 -2922 105 " angle 0
local.deathmatch = spawn info_player_deathmatch origin " -3203 -4561 201" angle 100
local.deathmatch = spawn info_player_deathmatch origin " -1520 -4764 113 " angle 136
local.deathmatch = spawn info_player_deathmatch origin " -1502 -2299 189 " angle 268
local.deathmatch = spawn info_player_deathmatch origin " -2083 -2952 45 " angle 193
local.deathmatch = spawn info_player_deathmatch origin " -3241 -389 411 " angle 246
local.deathmatch = spawn info_player_deathmatch origin " -5271 -506 463 " angle 336
local.deathmatch = spawn info_player_deathmatch origin " -3497 -318 398 " angle 130
local.deathmatch = spawn info_player_deathmatch origin " -3645 781 454 " angle 208
local.deathmatch = spawn info_player_deathmatch origin " -4703 1185 461" angle 279
local.deathmatch = spawn info_player_deathmatch origin " -4765 22 373 " angle 137
local.deathmatch = spawn info_player_deathmatch origin " -6039 235 377 " angle 49
local.deathmatch = spawn info_player_deathmatch origin " -6056 842 384 " angle 67
local.deathmatch = spawn info_player_deathmatch origin " -6949 1640 433 " angle 45
local.deathmatch = spawn info_player_deathmatch origin " -7300 2493 385 " angle 332
local.deathmatch = spawn info_player_deathmatch origin " -6408 2559 433 " angle 260
local.deathmatch = spawn info_player_deathmatch origin " -5857 2512 641 " angle 209
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
exec global/exploder.scr
exec global/shutter.scr
exec global/door_locked.scr::lock
exec global/ambient.scr
exec maps/m1l1_precache.scr
level waittill spawn
local.vehicle = spawn script_model
local.vehicle model "vehicles/panzer_iv_d.tik"
local.vehicle.origin = ( -2760 -3288 58 )
local.vehicle.angles = ( 0 197 0 )
local.vehicle solid
local.vehicle immune bullet
local.vehicle immune fast_bullet
local.vehicle immune bash
local.vehicle immune mg
local.vehicle immune explosion
thread removethem
$world animated_farplane 3500 5000 1650 1888
$world animated_farplane_color (0.6 0.6 0.64) (0.5 0.5 0.54) 1200 1888
$world animated_farplane_bias -1500 0 1650 1888
$world farplane_bias 250
end
//--------------------------------------------------------------------------------------
removethem:
$barrel remove
$temptruck1 remove
$temptruck2 remove
$lockeddoor remove
$clippy remove
$truckclip remove
$truckclip2 remove
$ending_door remove
$bazookaspawner remove
$dooropenspawner remove
$ending_attack remove
$enemyspawner remove
$ending_spawner remove
$friendly remove
$intro_papers remove
$intro_papers2 remove
$intro_bazooka remove
$firstguy remove
$hahaha remove
$deadtruck remove
$bazooka_wall remove
$barrel_guy remove
$intro_bazookatarget remove
$exploderfire remove
$bazookatarget remove
$t51 remove
$t52 remove
$t53 remove
$t54 remove
$t55 remove
$t56 remove
$mg42guy remove
$newtruckclip remove
$endshutterR remove
$endshutterL remove
$toss remove
$door remove
$ending_save_player remove
$exploderfire remove
$endingexploder remove
$exploderchunk remove
$explodersmashed remove
$ending_spawner remove
$endtrigger remove
end
//------------------------------------------------------------
level.intro = getcvar(intro)
if (level.intro != "0")
level.intro = 1
else
level.intro = 0
end
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
Regards:
<TWZ>WarTech
www.twzfragzone.com
Server ip 69.56.218.196
-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm



