Radiosity Lighting

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LiquorKraZy
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Radiosity Lighting

Post by LiquorKraZy »

I made a huge terrain for my map...added some water to the river...a player start...skybox...and ambientlight 60 60 60....and so on...i just wanted to look at the map with the terrain but when i compile everything goes fine until it gets to the RADIOSITY LIGHTING section and then it just stops compiling...now if i take off ambientlight and the sky box then it will compile...i have checked and gone thru the steps many times...what am i doing wrong?
seere
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Post by seere »

For a start your ambient light is way too much... but thats irrelevent for your problem.
Ok to skip radiosity you can do one of 2 things.
1/ create a "deliberate leak" in your skybox ,this will then ignore vis & radiosity.
2/ in mbuilder under light options put in this comand -bounce 0
Hope this helps.
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LiquorKraZy
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Post by LiquorKraZy »

yep...-bounce 0 worked like a charm....thanks!!
Bjarne BZR
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Post by Bjarne BZR »

The quickest way if you just want to see how it looks, is to not do the lightcompile step at all. Great for testing stuff like "can I get up there?" and "is this area unpassable?" and "does this bomb work yet?".

The times when you dont care about how it looks, just how it works.
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LiquorKraZy
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Post by LiquorKraZy »

How would i stop it?
Bjarne BZR
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Post by Bjarne BZR »

How do you complie now? MBuilder?
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LiquorKraZy
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Post by LiquorKraZy »

Yea...i use mbuilder and the BSP, VIS, and LIGHT sections are all blank!

Except when i turn radiosity off using -bounce 0
Bjarne BZR
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Post by Bjarne BZR »

There is awindow with the compile commands in it... write "rem" ( withour " ) before the line with MoHLight, or remove the line.
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