I have a little question.
When i make my loadscreens in PhotoShop and export to JPG (high quality), in MOH:AA the screen have a "pale" appearance (my colors in PHOTOSHOP is "hot/live" but in MOH is very very "pale")
I need change settings of my .shader ou .urc file ???
my shader file:
Code: Select all
user_98snowsniperfury
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/user_98snowsniperfury.jpg
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
my urc file
Code: Select all
menu "dm/user_98snowsniperfury" 640 480 NONE 0
bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
virtualres 1
postinclude ui/loadingbar.txt
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
shader "textures/mohmenu/dmloading/user_98snowsniperfury"
}
end.





