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bad-ass
Lance Corporal
Posts: 16 Joined: Thu Apr 29, 2004 8:17 pm
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by bad-ass » Fri Nov 12, 2004 1:38 pm
hi i mad a room and ive tryed compilling but it wont load it dosent come up with any errors can any one help me please
Mj
Map Reviewer
Posts: 1394 Joined: Sun Apr 25, 2004 3:36 pm
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by Mj » Fri Nov 12, 2004 2:05 pm
Need a little more info... E.G. does it appear in your maplist?
bad-ass
Lance Corporal
Posts: 16 Joined: Thu Apr 29, 2004 8:17 pm
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by bad-ass » Fri Nov 12, 2004 2:11 pm
yes it appers in map list and looks like it's compilling but just ends up in the main room of moh
At0miC
General
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by At0miC » Fri Nov 12, 2004 2:16 pm
Did u putted spawnpoints in your map? If not, make them: rightclick > info > player > ..
bad-ass
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by bad-ass » Fri Nov 12, 2004 2:20 pm
yes ive done that.
jv_map
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by jv_map » Fri Nov 12, 2004 4:27 pm
Definately check the console for error messages
bad-ass
Lance Corporal
Posts: 16 Joined: Thu Apr 29, 2004 8:17 pm
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by bad-ass » Fri Nov 12, 2004 4:49 pm
it says cant find map maps/test,bsp
Bjarne BZR
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by Bjarne BZR » Fri Nov 12, 2004 5:08 pm
Sounds like you may have gotten errors when you compiled it. Can you see any errors when you compile?
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bad-ass
Lance Corporal
Posts: 16 Joined: Thu Apr 29, 2004 8:17 pm
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by bad-ass » Fri Nov 12, 2004 5:19 pm
yes its all not reconised now im very
lol
tltrude
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by tltrude » Sun Nov 14, 2004 12:19 pm
There has to be one info_player_start in the map. If you want it to be deathmatch, it will also need info_multiplayer or both the info_allied and info_axis spawn spots. The bsp has to be in the maps/dm folder as well.
One thing that will cause a map not to compile is a loose origin textured brush. A brush with that texture has to be part of an entity, like a door, or the compile will fail.
Download "MBuilder" and use that to compile your map. It has to be set up, but afterwards you can compile with just two clicks.
http://users.1st.net/kimberly/Tutorial/tut.htm
Tom Trude,
Green Beret
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by Green Beret » Sun Nov 14, 2004 4:20 pm
yea,it wont find the .bsp if its not in c/program files/ea games/mohaa/main/maps/DM(<--or obj)
For multiplayer
im not sure were the singleplayer maps go.
Bjarne BZR
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by Bjarne BZR » Sun Nov 14, 2004 4:29 pm
Green Beret wrote: im not sure were the singleplayer maps go.
They go in
c/program files/ea games/mohaa/main/maps
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