hello there,
I want a door ive made to open with a different sound to the default one.I pressed n and then the sound button and selected a sound from the breakthrough sound file of a train(just to see if it worked)so i had this-
classname
func_door
noise
sound/vehicle/veh_train_m6l3a_stop.wav
i compiled the map(an obj)but i still had the default wooden door sound why is this?
no sounds
Moderator: Moderators
no sounds
My candle burns at both ends it will not last the night but oh my foes and oh my friends it gives a lovely light.
door sounds
Try adding these key values to the door (Key N).
sound_open_start (sound alias name from ubersound.scr)
sound_open_end snd_step_paper
sound_close_start (sound alias name from ubersound.scr)
sound_close_end snd_step_paper
The "snd_step_paper" alias is a null wave sound (no sound) to hide the normal wood door sounds. The sound alias name you choose has to work for the game type your map is--or you will need a workaround.
sound_open_start (sound alias name from ubersound.scr)
sound_open_end snd_step_paper
sound_close_start (sound alias name from ubersound.scr)
sound_close_end snd_step_paper
The "snd_step_paper" alias is a null wave sound (no sound) to hide the normal wood door sounds. The sound alias name you choose has to work for the game type your map is--or you will need a workaround.
