MoH:PA Patch 1.1 Information
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Surgeon
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MoH:PA Patch 1.1 Information
Just incase you've been asleep and didn't know about this :
EA has allowed us to release what will be fixed within the upcoming 1.1 patch. Heres what Ed Moore from EALA posted:
=============================================
PATCH CONTENTS
=============================================
1. Mouse and Input Lag (single and multiplayer)
2. Dedicated Server CPU Utilization (multiplayer)
3. 999 Ping Bug (multiplayer)
4. Spawn Code Server Hitching (multiplayer)
5. Miscellaneous Single Player Bug Fixes
=============================================
Addressing Mouse Lag
=============================================
This patch improves the responsiveness of the renderer and greatly reduces the time lag between user input (mouse movements, button clicks) and the corresponding visual updates on-screen, and should result
in a much more responsive feel to the game as a whole. In multiplayer games, the responsiveness is improved for all model detail settings, but for performance reasons it only affects "medium" and "high" model detail in single player games.
=============================================
Dedicated Server CPU Utilization
=============================================
win_dedicated_sleep
This cvar has a default value of 1, and will be saved to server.cfg whenever it is changed. The cvar specifies the number of milliseconds that a dedicated server will completely relinquish control to the operating system each frame. Increasing the value of the cvar effectively reduces the CPU utilization of a MOH:PA dedicated server process. Increase this cvar if you are running multiple instances of dedicated servers or other necessary processes on your CPU. Set this cvar to 0 if you want an instance of the MOH:PA dedicated server to use the CPU whenever it is available (100% utilization). A value of 0 can result in a slight performance increase, especially on low spec machines with several connected users. Increasing this cvar can result in a performance decrease. You may change this cvar at runtime or at the command line; we recommend a range of 0 to 10 (integer only).
=============================
There's also a bunch of info on spawning-related cvars
This isn't all thats going to be in the patch, but just the latest info onit. There are still other fixes that may or maynot make the patch, and we'll tell you what these are as soon as we are told.
EA has allowed us to release what will be fixed within the upcoming 1.1 patch. Heres what Ed Moore from EALA posted:
=============================================
PATCH CONTENTS
=============================================
1. Mouse and Input Lag (single and multiplayer)
2. Dedicated Server CPU Utilization (multiplayer)
3. 999 Ping Bug (multiplayer)
4. Spawn Code Server Hitching (multiplayer)
5. Miscellaneous Single Player Bug Fixes
=============================================
Addressing Mouse Lag
=============================================
This patch improves the responsiveness of the renderer and greatly reduces the time lag between user input (mouse movements, button clicks) and the corresponding visual updates on-screen, and should result
in a much more responsive feel to the game as a whole. In multiplayer games, the responsiveness is improved for all model detail settings, but for performance reasons it only affects "medium" and "high" model detail in single player games.
=============================================
Dedicated Server CPU Utilization
=============================================
win_dedicated_sleep
This cvar has a default value of 1, and will be saved to server.cfg whenever it is changed. The cvar specifies the number of milliseconds that a dedicated server will completely relinquish control to the operating system each frame. Increasing the value of the cvar effectively reduces the CPU utilization of a MOH:PA dedicated server process. Increase this cvar if you are running multiple instances of dedicated servers or other necessary processes on your CPU. Set this cvar to 0 if you want an instance of the MOH:PA dedicated server to use the CPU whenever it is available (100% utilization). A value of 0 can result in a slight performance increase, especially on low spec machines with several connected users. Increasing this cvar can result in a performance decrease. You may change this cvar at runtime or at the command line; we recommend a range of 0 to 10 (integer only).
=============================
There's also a bunch of info on spawning-related cvars
This isn't all thats going to be in the patch, but just the latest info onit. There are still other fixes that may or maynot make the patch, and we'll tell you what these are as soon as we are told.
Edit: Oops. I read something completely wrong.
Last edited by Cheetohs on Sun Nov 14, 2004 8:20 am, edited 1 time in total.
.:c|H|EE|TO|H|s|:.

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Master-Of-Fungus-Foo-D
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- General Death
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- Deutsche Dogge
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Yeah, and they are not the only ones in this situation. i actually saw a game being released earlier this year, can't remember which one though, but, the game was release the morning and that same night, the patch 1.1 was out.General Death wrote:As I am sure all are aware EA Marketing pushed an early release due to HL2. Patches were in the works before the game was released.
I know a lot of people dont like the idea of patches but I would prefer to see it supported by patches.
gamespy
I looked at the servers on gamespy and they are all running version 0.99--my guess is that is unpatched. I could not join any of the servers because I have patch 1.1 installed
. A guy in the lobby was complining about puckbuster, ha ha!
- Deutsche Dogge
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Re: gamespy
You have it?tltrude wrote:I looked at the servers on gamespy and they are all running version 0.99--my guess is that is unpatched. I could not join any of the servers because I have patch 1.1 installed. A guy in the lobby was complining about puckbuster, ha ha!
A beta or the final?
Any news on when it's gonna come out?
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Bjarne BZR
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I'ts not released yet. The Mod Team was given a beta release of the patch to test before it was released to the general public. I don't think EA will try to hide it from us once it is released.
( And no: "Can I have it please", because if you use the beta patch: the only servers you can connect to are beta patched servers that you don't have the password for.... )
( And no: "Can I have it please", because if you use the beta patch: the only servers you can connect to are beta patched servers that you don't have the password for.... )
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Bjarne BZR
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