Opening a Decompiled Map
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LiquorKraZy
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Opening a Decompiled Map
Ok..i converted mohdm4 from bsp to map using the program...i saved the map file to MOhaa/main/maps/dm and even tried desktop...but whenever i try to open the map in Radiant the program just stops responding!! Any ideas?
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LiquorKraZy
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Green Beret
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LiquorKraZy
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Green Beret
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LiquorKraZy
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filter
Filter out all the stuff you don't need to look at, and moving around the map in radiant will be easier. Also, you can use the brush repair plugin to remove the 10,000 or so duplicate plains caused by the decompile--takes a long time to remove them.
Here is a link to the plugins, if you don't have them.
http://pages.sbcglobal.net/tltrude/Temp/plugins.zip
Put the unziped files in MOHAATools/plugins.
Here is a link to the plugins, if you don't have them.
http://pages.sbcglobal.net/tltrude/Temp/plugins.zip
Put the unziped files in MOHAATools/plugins.
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LiquorKraZy
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WOW...thanks Tom...yea i started to try and fix all the Fence or No draw and the duplicates...your rite theres alot of em too...much appreciated bro...i also wanted to say thanks for those tutorial maps you did like the AMBIENT2 and the others..ive been studyin those...im startin my first map here soon now that i got all my ideas written down and marked out!!
If anyone has any tips or hints for me...theyd be greatly appreciated...thanks for all the help guys!!
If anyone has any tips or hints for me...theyd be greatly appreciated...thanks for all the help guys!!
- Axion
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The best tip is to practice. Don't expect your first map to be perfect, because mapping is a continuous work in progress. It's good to build small example maps where you can practice making things and doing what you read from the tutorials until you are satisfied with the results.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

decompile mess
It is a waste of time to try to fix a decompiled map because it would take longer than stating from scratch. Normally we just use decompiled maps as reference to see how things were done. They are good for snaging a few prefabs too--like arches, terrain, road patches, etc....
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LiquorKraZy
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LiquorKraZy
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