This is my map. It's - well - I have not decided what type it is going to be.
It's not fully completed yet. I need to add a facility and some objects to complete it. It has a sewer, two moterpools, and a cliff bunker. I'm not sure when it's going to be complete, so don't nag me about it.
This map will be avialable sometime in Winter - Hopfully sooner
Thanks to BD Bodger for telling me that my pictures where too big. So I inserted them to my site - www.spy-alert.com/pictures.htm
Last edited by Golden-Hammer on Sat Nov 20, 2004 2:22 pm, edited 1 time in total.
What he is saying is its a big sqaure with more squares around it. Mix it up alittle bit...add some rounded corners and curves with mesh. Use the clipper tool to make round corners. The clip tool is what its all about...
In your third screenshot, you have a teture applied backwards, and a lot of your other textures could be resized or refitted to achieve a "cleaner" look. Just a suggestion.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
Axion wrote:In your third screenshot, you have a teture applied backwards, and a lot of your other textures could be resized or refitted to achieve a "cleaner" look. Just a suggestion.
Yeah also on the second shot, just to let you know you have a floor texture on a wall. I mean if you do a bit a fitting it might look OK but it's just kinda wierd, maybe just because I'm a mapper and I have like half the textures memorized and could yeah...
echo_rancid wrote: The clip tool is what its all about...
Amen!
Almost all floor 'intended' textures can make good walls(or wall trims, paneling etc) if they are used in a context to make them look appropriate... but yea it depends on context, manipulation and design...
cut some stuff up, make some more faces, it bring architecture alive. Those boxy protruding windows are oddly appealing tho...
When I am king, you will be first against the wall~