My new map coming soon!

Made a map or mod? Announce it in this forum!

Moderator: Moderators

Post Reply
Golden-Hammer
Second Lieutenant
Posts: 152
Joined: Fri Jul 02, 2004 10:15 pm
Location: U.S.A Michigan.
Contact:

My new map coming soon!

Post by Golden-Hammer »

This is my map. It's - well - I have not decided what type it is going to be. :oops:

It's not fully completed yet. I need to add a facility and some objects to complete it. It has a sewer, two moterpools, and a cliff bunker. I'm not sure when it's going to be complete, so don't nag me about it. :D


This map will be avialable sometime in Winter - Hopfully sooner :D


Thanks to BD Bodger for telling me that my pictures where too big. So I inserted them to my site - www.spy-alert.com/pictures.htm
Last edited by Golden-Hammer on Sat Nov 20, 2004 2:22 pm, edited 1 time in total.
Golden-Hammer
Second Lieutenant
Posts: 152
Joined: Fri Jul 02, 2004 10:15 pm
Location: U.S.A Michigan.
Contact:

Post by Golden-Hammer »

Can you belive it?! I started this map out to be a Winter map. :D
User avatar
Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

It looks a little blocky...
ImageImage
Golden-Hammer
Second Lieutenant
Posts: 152
Joined: Fri Jul 02, 2004 10:15 pm
Location: U.S.A Michigan.
Contact:

Post by Golden-Hammer »

Blocky????? :?
User avatar
Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

"angular"

Bevel corners, use cylinders, and generally splash out on mesh 8-)
ImageImage
Golden-Hammer
Second Lieutenant
Posts: 152
Joined: Fri Jul 02, 2004 10:15 pm
Location: U.S.A Michigan.
Contact:

Post by Golden-Hammer »

I honestly don't know what your talking about. It does look plain, yes, but you have to remember that it's not finished yet.
echo_rancid
Captain
Posts: 264
Joined: Sat Jan 31, 2004 4:31 pm

Post by echo_rancid »

What he is saying is its a big sqaure with more squares around it. Mix it up alittle bit...add some rounded corners and curves with mesh. Use the clipper tool to make round corners. The clip tool is what its all about...
Image
User avatar
Axion
Major General
Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
Contact:

Post by Axion »

In your third screenshot, you have a teture applied backwards, and a lot of your other textures could be resized or refitted to achieve a "cleaner" look. Just a suggestion.

:)
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
Image
Golden-Hammer
Second Lieutenant
Posts: 152
Joined: Fri Jul 02, 2004 10:15 pm
Location: U.S.A Michigan.
Contact:

Post by Golden-Hammer »

Axion wrote:In your third screenshot, you have a teture applied backwards, and a lot of your other textures could be resized or refitted to achieve a "cleaner" look. Just a suggestion.

:)
Yeah, I noticed that. Thanks for the input.
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Yeah also on the second shot, just to let you know you have a floor texture on a wall. :wink: I mean if you do a bit a fitting it might look OK but it's just kinda wierd, maybe just because I'm a mapper and I have like half the textures memorized and could yeah...
Image
Splaetos
Major General
Posts: 730
Joined: Tue Jan 20, 2004 2:55 pm
Contact:

Post by Splaetos »

echo_rancid wrote: The clip tool is what its all about...
Amen!


Almost all floor 'intended' textures can make good walls(or wall trims, paneling etc) if they are used in a context to make them look appropriate... but yea it depends on context, manipulation and design...

cut some stuff up, make some more faces, it bring architecture alive. Those boxy protruding windows are oddly appealing tho...
When I am king, you will be first against the wall~
Image
Post Reply