Though it would be cool to already have it
SDK
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- Deutsche Dogge
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Now that's defiritely reason to rejoice!

"The work of a thousand years is nothing but rubble."
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- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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Light
I think Surgeon is talking about just the bsp compile. I don't think the MDK bata has a LIGHT compiler yet. Although, there is something called "LightMapper.exe" that I have not looked at yet.
- General Death
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The beta does have light now. Light still takes seconds unless you soften shadows...then your in for some time (still not even a min though).
I can get everything to work except for models to cast shadows.
I have also got it to support brushes and HitP textures. Brush support is not gone.
Surg you wont find the docs on the new lighting method as they did not send that in the beta mdk...lol (Thanks TKO
).
I can get everything to work except for models to cast shadows.
I have also got it to support brushes and HitP textures. Brush support is not gone.
Surg you wont find the docs on the new lighting method as they did not send that in the beta mdk...lol (Thanks TKO

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Phil {sfx}
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Sounding good, nice to know brushes can be imported as prefabs.

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I could but it would be wrong. I felt like we had the beta mdk and then we would go final which would have been bad due to the number of bugs the MOHTeam found.MasterMind wrote:Can you give me a guess?
Now we are at beta2 and there are still bugs but it looks like progress for the first time.
Would be nice to see the bugs fixed in a beta3 and then go final for the public.
Since I am just debugging its hard to give a date or rough timeframe. I would and have guessed that we would be at final by now but that was simply based off of the timeframe Matt Powers had in mind months ago.




