Case model mp42.tik use model mp42_modern
Accept it obviously wouldnt be that easy .........
Can it be done or am I dreamin
Moderator: Moderators
Code: Select all
Main:
thread line1
end
line1:
local.mapnam = getcvar "mapname"
switch ( local.mapnam )
{
case "dm/ww2":
thread sumo_ww2_weps
break
case "dm/modern":
thread sumo_modern_weps
break
case "dm/medievil":
thread sumo_medievil_weps
break
default:
println "no map found"
break
}
end
sumo_ww2_weps:
while(1)
{
wait 1
for (local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
local.randnum = randomint 1000
local.player weaponcommand dual targetname ("weap" + local.randnum)
local.weap = $("weap" + local.randnum)
local.weap.targetname = ""
if (local.player.dmteam=="allies")
{
if (local.weap)
{
switch (local.weap.model)
{
case "models/weapons/m2frag_grenade.tik":
local.player take "models/weapons/m2frag_grenade.tik"
wait 0.1
local.player give "models/weapons/ww2_m2frag_grenade.tik"
break
case "models/weapons/m1_garand.tik":
local.player take "models/weapons/m1_garand.tik"
wait 0.1
local.player give "models/weapons/ww2_m1_garand.tik"
break
case "models/weapons/colt45.tik":
local.player take "models/weapons/colt45.tik"
wait 0.1
local.player give "models/weapons/ww2_colt45.tik"
break
case "models/weapons/bar.tik":
local.player take "models/weapons/bar.tik"
wait 0.1
local.player give "models/weapons/ww2_bar.tik"
break
case "models/weapons/bazooka.tik":
local.player take "models/weapons/bazooka.tik"
wait 0.1
local.player give "models/weapons/ww2_bazooka.tik"
break
case "models/weapons/shotgun.tik":
local.player take "models/weapons/shotgun.tik"
wait 0.1
local.player give "models/weapons/ww2_allied_shotgun.tik"
break
case "models/weapons/springfield.tik":
local.player take "models/weapons/springfield.tik"
wait 0.1
local.player give "models/weapons/ww2_springfield.tik"
break
case "models/weapons/thompsonsmg.tik":
local.player take "models/weapons/thompsonsmg.tik"
wait 0.1
local.player give "models/weapons/ww2_thompsonsmg.tik"
break
case "models/weapons/silencedpistol.tik":
local.player take "models/weapons/silencedpistol.tik"
wait 0.1
local.player give "models/weapons/ww2_allied_silencedpistol.tik"
break
case "models/weapons/binoculars.tik":
local.player take "models/weapons/binoculars.tik"
wait 0.1
local.player give "models/weapons/ww2_allied_binoculars.tik"
break
}
}
}
else if (local.player.dmteam=="axis")
{
if (local.weap)
{
switch (local.weap.model)
{
case "models/weapons/steilhandgranate.tik":
local.player take "models/weapons/steilhandgranate.tik"
wait 0.1
local.player give "models/weapons/ww2_steilhandgranate.tik"
break
case "models/weapons/p38.tik":
local.player take "models/weapons/p38.tik"
wait 0.1
local.player give "models/weapons/ww2_p38.tik"
break
case "models/weapons/mp44.tik":
local.player take "models/weapons/mp44.tik"
wait 0.1
local.player give "models/weapons/ww2_mp44.tik"
break
case "models/weapons/panzerschreck.tik":
local.player take "models/weapons/panzerschreck.tik"
wait 0.1
local.player give "models/weapons/ww2_panzerschreck.tik"
break
case "models/weapons/mp40.tik":
local.player take "models/weapons/mp40.tik"
wait 0.1
local.player give "models/weapons/ww2_mp40.tik"
break
case "models/weapons/binoculars.tik":
local.player take "models/weapons/binoculars.tik"
wait 0.1
local.player give "models/weapons/ww2_axis_binoculars.tik"
break
case "models/weapons/silencedpistol.tik":
local.player take "models/weapons/silencedpistol.tik"
wait 0.1
local.player give "models/weapons/ww2_axis_silencedpistol.tik"
break
case "models/weapons/kar98sniper.tik":
local.player take "models/weapons/kar98sniper.tik"
wait 0.1
local.player give "models/weapons/ww2_kar98sniper.tik"
break
case "models/weapons/kar98.tik":
local.player take "models/weapons/kar98.tik"
wait 0.1
local.player give "models/weapons/ww2_kar98.tik"
break
case "models/weapons/shotgun.tik":
local.player take "models/weapons/shotgun.tik"
wait 0.1
local.player give "models/weapons/ww2_axis_shotgun.tik"
break
}
}
}
}
waitframe
}
end
sumo_modern_weps:
while(1)
{
wait 1
for (local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
local.randnum = randomint 1000
local.player weaponcommand dual targetname ("weap" + local.randnum)
local.weap = $("weap" + local.randnum)
local.weap.targetname = ""
if (local.player.dmteam=="allies")
{
if (local.weap)
{
switch (local.weap.model)
{
case "models/weapons/m2frag_grenade.tik":
local.player take "models/weapons/m2frag_grenade.tik"
wait 0.1
local.player give "models/weapons/modern_m2frag_grenade.tik"
break
case "models/weapons/m1_garand.tik":
local.player take "models/weapons/m1_garand.tik"
wait 0.1
local.player give "models/weapons/modern_m1_garand.tik"
break
case "models/weapons/colt45.tik":
local.player take "models/weapons/colt45.tik"
wait 0.1
local.player give "models/weapons/modern_colt45.tik"
break
case "models/weapons/bar.tik":
local.player take "models/weapons/bar.tik"
wait 0.1
local.player give "models/weapons/modern_bar.tik"
break
case "models/weapons/bazooka.tik":
local.player take "models/weapons/bazooka.tik"
wait 0.1
local.player give "models/weapons/modern_bazooka.tik"
break
case "models/weapons/shotgun.tik":
local.player take "models/weapons/shotgun.tik"
wait 0.1
local.player give "models/weapons/modern_allied_shotgun.tik"
break
case "models/weapons/springfield.tik":
local.player take "models/weapons/springfield.tik"
wait 0.1
local.player give "models/weapons/modern_springfield.tik"
break
case "models/weapons/thompsonsmg.tik":
local.player take "models/weapons/thompsonsmg.tik"
wait 0.1
local.player give "models/weapons/modern_thompsonsmg.tik"
break
case "models/weapons/silencedpistol.tik":
local.player take "models/weapons/silencedpistol.tik"
wait 0.1
local.player give "models/weapons/modern_allied_silencedpistol.tik"
break
case "models/weapons/binoculars.tik":
local.player take "models/weapons/binoculars.tik"
wait 0.1
local.player give "models/weapons/modern_allied_binoculars.tik"
break
}
}
}
else if (local.player.dmteam=="axis")
{
if (local.weap)
{
switch (local.weap.model)
{
case "models/weapons/steilhandgranate.tik":
local.player take "models/weapons/steilhandgranate.tik"
wait 0.1
local.player give "models/weapons/modern_steilhandgranate.tik"
break
case "models/weapons/p38.tik":
local.player take "models/weapons/p38.tik"
wait 0.1
local.player give "models/weapons/modern_p38.tik"
break
case "models/weapons/mp44.tik":
local.player take "models/weapons/mp44.tik"
wait 0.1
local.player give "models/weapons/modern_mp44.tik"
break
case "models/weapons/panzerschreck.tik":
local.player take "models/weapons/panzerschreck.tik"
wait 0.1
local.player give "models/weapons/modern_panzerschreck.tik"
break
case "models/weapons/mp40.tik":
local.player take "models/weapons/mp40.tik"
wait 0.1
local.player give "models/weapons/modern_mp40.tik"
break
case "models/weapons/binoculars.tik":
local.player take "models/weapons/binoculars.tik"
wait 0.1
local.player give "models/weapons/modern_axis_binoculars.tik"
break
case "models/weapons/silencedpistol.tik":
local.player take "models/weapons/silencedpistol.tik"
wait 0.1
local.player give "models/weapons/modern_axis_silencedpistol.tik"
break
case "models/weapons/kar98sniper.tik":
local.player take "models/weapons/kar98sniper.tik"
wait 0.1
local.player give "models/weapons/modern_kar98sniper.tik"
break
case "models/weapons/kar98.tik":
local.player take "models/weapons/kar98.tik"
wait 0.1
local.player give "models/weapons/modern_kar98.tik"
break
case "models/weapons/shotgun.tik":
local.player take "models/weapons/shotgun.tik"
wait 0.1
local.player give "models/weapons/modern_axis_shotgun.tik"
break
}
}
}
}
waitframe
}
end
sumo_medievil_weps:
while(1)
{
wait 1
for (local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
local.randnum = randomint 1000
local.player weaponcommand dual targetname ("weap" + local.randnum)
local.weap = $("weap" + local.randnum)
local.weap.targetname = ""
if (local.player.dmteam=="allies")
{
if (local.weap)
{
switch (local.weap.model)
{
case "models/weapons/m2frag_grenade.tik":
local.player take "models/weapons/m2frag_grenade.tik"
wait 0.1
local.player give "models/weapons/medievil_m2frag_grenade.tik"
break
case "models/weapons/m1_garand.tik":
local.player take "models/weapons/m1_garand.tik"
wait 0.1
local.player give "models/weapons/medievil_m1_garand.tik"
break
case "models/weapons/colt45.tik":
local.player take "models/weapons/colt45.tik"
wait 0.1
local.player give "models/weapons/medievil_colt45.tik"
break
case "models/weapons/bar.tik":
local.player take "models/weapons/bar.tik"
wait 0.1
local.player give "models/weapons/medievil_bar.tik"
break
case "models/weapons/bazooka.tik":
local.player take "models/weapons/bazooka.tik"
wait 0.1
local.player give "models/weapons/medievil_bazooka.tik"
break
case "models/weapons/shotgun.tik":
local.player take "models/weapons/shotgun.tik"
wait 0.1
local.player give "models/weapons/medievil_allied_shotgun.tik"
break
case "models/weapons/springfield.tik":
local.player take "models/weapons/springfield.tik"
wait 0.1
local.player give "models/weapons/medievil_springfield.tik"
break
case "models/weapons/thompsonsmg.tik":
local.player take "models/weapons/thompsonsmg.tik"
wait 0.1
local.player give "models/weapons/medievil_thompsonsmg.tik"
break
case "models/weapons/silencedpistol.tik":
local.player take "models/weapons/silencedpistol.tik"
wait 0.1
local.player give "models/weapons/medievil_allied_silencedpistol.tik"
break
case "models/weapons/binoculars.tik":
local.player take "models/weapons/binoculars.tik"
wait 0.1
local.player give "models/weapons/medievil_allied_binoculars.tik"
break
}
}
}
else if (local.player.dmteam=="axis")
{
if (local.weap)
{
switch (local.weap.model)
{
case "models/weapons/steilhandgranate.tik":
local.player take "models/weapons/steilhandgranate.tik"
wait 0.1
local.player give "models/weapons/medievil_steilhandgranate.tik"
break
case "models/weapons/p38.tik":
local.player take "models/weapons/p38.tik"
wait 0.1
local.player give "models/weapons/medievil_p38.tik"
break
case "models/weapons/mp44.tik":
local.player take "models/weapons/mp44.tik"
wait 0.1
local.player give "models/weapons/medievil_mp44.tik"
break
case "models/weapons/panzerschreck.tik":
local.player take "models/weapons/panzerschreck.tik"
wait 0.1
local.player give "models/weapons/medievil_panzerschreck.tik"
break
case "models/weapons/mp40.tik":
local.player take "models/weapons/mp40.tik"
wait 0.1
local.player give "models/weapons/medievil_mp40.tik"
break
case "models/weapons/binoculars.tik":
local.player take "models/weapons/binoculars.tik"
wait 0.1
local.player give "models/weapons/medievil_axis_binoculars.tik"
break
case "models/weapons/silencedpistol.tik":
local.player take "models/weapons/silencedpistol.tik"
wait 0.1
local.player give "models/weapons/medievil_axis_silencedpistol.tik"
break
case "models/weapons/kar98sniper.tik":
local.player take "models/weapons/kar98sniper.tik"
wait 0.1
local.player give "models/weapons/medievil_kar98sniper.tik"
break
case "models/weapons/kar98.tik":
local.player take "models/weapons/kar98.tik"
wait 0.1
local.player give "models/weapons/medievil_kar98.tik"
break
case "models/weapons/shotgun.tik":
local.player take "models/weapons/shotgun.tik"
wait 0.1
local.player give "models/weapons/medievil_axis_shotgun.tik"
break
}
}
}
}
waitframe
}
end