No sounds?

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Andy

No sounds?

Post by Andy »

I have made and comiled my map, but when i get in game it gives me a lot of sound warnings in the console, and i cannot hear any in-game sounds. How can i fix this?
greywolff
Corporal
Posts: 31
Joined: Tue Dec 17, 2002 3:06 pm
Location: USA

Try this......

Post by greywolff »

I think that you can do one of two things.


1. If you are still developing you,re map you can just add test_ to the name of you,re map. Like this test_youremapname.map.

2. Or if you are finished with you,re map you should go and check out the tutuarl for ubersound workaround in the tutuarl section. But be warned it is very difficult.

So I think that if you are still developing stage then I would just use the test_ prefix.

But you,re choice.
(CG) Bob III
Lance Corporal
Posts: 24
Joined: Sun Jan 12, 2003 9:04 pm

Post by (CG) Bob III »

why does everyone say its " very difficult ". i dont see any reason for it to be difficult (assuming the game plays nice and recognizes your .scr files :? ). i think it should be reclassified as "intermediate". its mostly just file management, it doesnt even include any real scripting. just a little caching, which is fully explained. copy/paste. time consuming without the right tools to process multiple files..but not difficult really. 5 steps to follow..now how can you call that hard?
Blade
Lance Corporal
Posts: 24
Joined: Tue Dec 17, 2002 8:58 am
Location: Australia, Victoria

Post by Blade »

If you are testing the map you don't get sound anyway until you create a 'pk3' file.....but then again I could be wrong :?



Blade
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jv_map
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Post by jv_map »

Blade wrote:If you are testing the map you don't get sound anyway until you create a 'pk3' file.....but then again I could be wrong :?
I don't think that's correct. Anyway, I know a lot of people have had problems with the ubersound work-around, so appearantly it's difficult :| .
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(CG) Bob III
Lance Corporal
Posts: 24
Joined: Sun Jan 12, 2003 9:04 pm

Post by (CG) Bob III »

i havnt had problems with ubersound exactly, i just cant get the bloody game to recognize the bloody script files :?
John Doe

Post by John Doe »

If you don't hear anything at all, then make sure your compiled map (.bsp) is in the right directory and you start the right gametype. Assuming you have a DM map the bsp-file has to be in ../main/maps/dm for the (normal player/weapon) sounds to work. Make the directory if it isn't there. Same goes for an Obj-map, that has to go in ../main/maps/obj

In Mbuilder you can set "copy bsp to mapdirectory (set by gametype)", if that doesn't work then you have to manually copy/paste it in the right folder before starting the game.
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