No sounds?
Moderator: Moderators
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Andy
No sounds?
I have made and comiled my map, but when i get in game it gives me a lot of sound warnings in the console, and i cannot hear any in-game sounds. How can i fix this?
Try this......
I think that you can do one of two things.
1. If you are still developing you,re map you can just add test_ to the name of you,re map. Like this test_youremapname.map.
2. Or if you are finished with you,re map you should go and check out the tutuarl for ubersound workaround in the tutuarl section. But be warned it is very difficult.
So I think that if you are still developing stage then I would just use the test_ prefix.
But you,re choice.
1. If you are still developing you,re map you can just add test_ to the name of you,re map. Like this test_youremapname.map.
2. Or if you are finished with you,re map you should go and check out the tutuarl for ubersound workaround in the tutuarl section. But be warned it is very difficult.
So I think that if you are still developing stage then I would just use the test_ prefix.
But you,re choice.
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(CG) Bob III
- Lance Corporal
- Posts: 24
- Joined: Sun Jan 12, 2003 9:04 pm
why does everyone say its " very difficult ". i dont see any reason for it to be difficult (assuming the game plays nice and recognizes your .scr files
). i think it should be reclassified as "intermediate". its mostly just file management, it doesnt even include any real scripting. just a little caching, which is fully explained. copy/paste. time consuming without the right tools to process multiple files..but not difficult really. 5 steps to follow..now how can you call that hard?
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(CG) Bob III
- Lance Corporal
- Posts: 24
- Joined: Sun Jan 12, 2003 9:04 pm
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John Doe
If you don't hear anything at all, then make sure your compiled map (.bsp) is in the right directory and you start the right gametype. Assuming you have a DM map the bsp-file has to be in ../main/maps/dm for the (normal player/weapon) sounds to work. Make the directory if it isn't there. Same goes for an Obj-map, that has to go in ../main/maps/obj
In Mbuilder you can set "copy bsp to mapdirectory (set by gametype)", if that doesn't work then you have to manually copy/paste it in the right folder before starting the game.
In Mbuilder you can set "copy bsp to mapdirectory (set by gametype)", if that doesn't work then you have to manually copy/paste it in the right folder before starting the game.
