Dog sounds! jv or bd please.
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Phil {sfx}
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Dog sounds! jv or bd please.
Hello,
We all know lots of people are having trouble with sound in AA and alittle bit in SH but not as bad as AA when it comes to using sp sound.
Now i was trying to add some sounds to the server for AA, and have done this many a times for my mods, but for some reason dog sounds are not caching.
I tried bd's dmdogs sound and it just says it needs a alias still, so i took jv's sound fix and ran that but to my surprise there was still no dog sounds...
Do you know if these dog sounds are just knackered for mp in AA, or as someone actually got them working serverside without having the fix in there own main when testing.
Any help would be appreciated much, thanks....
We all know lots of people are having trouble with sound in AA and alittle bit in SH but not as bad as AA when it comes to using sp sound.
Now i was trying to add some sounds to the server for AA, and have done this many a times for my mods, but for some reason dog sounds are not caching.
I tried bd's dmdogs sound and it just says it needs a alias still, so i took jv's sound fix and ran that but to my surprise there was still no dog sounds...
Do you know if these dog sounds are just knackered for mp in AA, or as someone actually got them working serverside without having the fix in there own main when testing.
Any help would be appreciated much, thanks....
Senior Modder/Mapper/Scripter/Modeller @ www.mods-r-us.net
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Phil {sfx}
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Heres the sound code and all seems good to me, never had any trouble before apart from these damn dogs.
works perfect clientside, but not serverside for non dedicated or dedicated.
Heres what its for if anyone one wants a nosey.
http://www.mods-r-us.net/forums.php?m=posts&q=595
Code: Select all
local.master = spawn ScriptMaster
local.master aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m dm moh obj train "
local.master aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
local.master aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m dm moh obj train "
Heres what its for if anyone one wants a nosey.
http://www.mods-r-us.net/forums.php?m=posts&q=595
Senior Modder/Mapper/Scripter/Modeller @ www.mods-r-us.net
Oh yeah, the old untouchable sound issue again!!! With all these Gurus in this post we may get lucky and fix the sound problem once and for all. It seems like everything else has been pushed to the limit, but the FRICKINGjv_map wrote:As always, post the code(or relevant parts of it)
Regards:
<TWZ>WarTech {fosfx}
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Phil {sfx}
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I've tried in various places, after "main" & before "level waittill prespawn,bdbodger wrote:Is all that done after level waittill spawn ? Not sure either about that . For a custom map it is easy to do with a tik that you can precache but for a serverside mode maybe just needs to be in the right place in the script .
After "level waittill prespawn" and after "level waittill spawn"
The server just never seems to have cached the aliases, but if the client as the same code it will work for him.
I dont get how you can replace the dog sounds with alternate sounds and they work, very odd.
Senior Modder/Mapper/Scripter/Modeller @ www.mods-r-us.net
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Green Beret
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Phil {sfx}
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Thanks for the reply but am using ubersound fixes.Green Beret wrote:when my dogs wouldnt "bark" i had to get a ubersound fix,i forget were i got it from,but do a search on good ol' google and im sure youll find it.
then maybe u can see what changes were made and fix your dog sounds
Senior Modder/Mapper/Scripter/Modeller @ www.mods-r-us.net
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Green Beret
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ok,i might have somthing.
go inside the ubersound.scr.
find the sound you want to use.
heres what i did to get a sound to work on multiplayer
example i found the sound "alarmbell" in ubersound.scr.
then i copied it the whole line.
example---> aliascache alarmbell sound/mechanics/Mec_Alarm_07.wav soundparms 1.2 0.0 1.0 0.0 300 12000 item loaded maps "m6l2a m6l2b m4 "
ok,now open yourmap.scr and add this b4 level waittill prespawn
local.master = spawn ScriptMaster
local.master aliascache alarmbell sound/mechanics/Mec_Alarm_07.wav soundparms 1.2 0.0 1.0 0.0 300 12000 item loaded maps "m dm moh obj "<---should look like this in prespawn.
now to make it work in multiplayer i had to change the ending"m dm moh obj "
viola,it worked.
now here is the dogs
add the scriptmaster line in prespawn,change all the endings to "m dm moh obj " like i did for alarmbell,your dogs will bark 
go inside the ubersound.scr.
find the sound you want to use.
heres what i did to get a sound to work on multiplayer
example i found the sound "alarmbell" in ubersound.scr.
then i copied it the whole line.
example---> aliascache alarmbell sound/mechanics/Mec_Alarm_07.wav soundparms 1.2 0.0 1.0 0.0 300 12000 item loaded maps "m6l2a m6l2b m4 "
ok,now open yourmap.scr and add this b4 level waittill prespawn
local.master = spawn ScriptMaster
local.master aliascache alarmbell sound/mechanics/Mec_Alarm_07.wav soundparms 1.2 0.0 1.0 0.0 300 12000 item loaded maps "m dm moh obj "<---should look like this in prespawn.
now to make it work in multiplayer i had to change the ending"m dm moh obj "
viola,it worked.
now here is the dogs
Code: Select all
//================================================================================
// DOG
//================================================================================
aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "-
Green Beret
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Phil {sfx}
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I know how to do all that, i can get all sounds working apart from the dog ones, if i put the fix in a client it will work.
Dog sounds just dont work serverside for some reason..
Dog sounds just dont work serverside for some reason..
Senior Modder/Mapper/Scripter/Modeller @ www.mods-r-us.net
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Green Beret
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Green Beret
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- Posts: 746
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Phil {sfx}
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Maybe but that way i'll have to tell it when to play it, and i dont want to have to link the sounds to the animation again.
Give it time i'll think of some fix, i hope.
Give it time i'll think of some fix, i hope.
Senior Modder/Mapper/Scripter/Modeller @ www.mods-r-us.net


