Axis Supply Depot

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[MOH]GreenMan
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Axis Supply Depot

Post by [MOH]GreenMan »

Axis Supply Depot:
http://www.castanes.net/mohaa/maps/axis ... _depot.zip

Well it's finally done. This was my first project that I started a year ago. FPS was so bad I had to make many drastic changes and almost gave up on it. Glad I didn?t.

This map features a three level elevator and it can be called from any level. Buttons are a little tricky to push because I had to put the triggers in odd places to prevent two being push at the same time.

I have the script set up so that you can set the bombs without others being on the server. So check out the explosion from the bomb on the flat car. It's a three stage explosion. Also the first bomb in the warehouse has a short fuse so set and run. :wink: (Hopefully I'll remember to change my script to wait for opponents before allowing bomb to be set when I officially release this map.)

My next project is to convert this map and my first released map (Arzew Assault) into liberation and wave maps thanks to Bjarne BZR for the code :D .

Arzew Assault:
/forum/viewtopic.php?t=8627&postdays=0&postorder=asc&start=0

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Splaetos
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Post by Splaetos »

looks nice, I like those boxstraps
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Mj
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Post by Mj »

Nice, but too much ambientlight somewhat ruins the effect :(
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[MOH]GreenMan
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Post by [MOH]GreenMan »

OK, I'll take it down a notch or two. What do you usually set it to?
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Mj
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Post by Mj »

Anywhere betwixt 0 and 15 :)
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jv_map
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Post by jv_map »

Yes, looks good but will less ambientlight I think it will look even better :)
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bdbodger
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Post by bdbodger »

The light in the last picture shows on the ceiling even though it has a cover on it maybe make it a spotlight and /or use a caulk shadow brush above it to block the light .
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[MOH]GreenMan
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Post by [MOH]GreenMan »

I lowered the ambientlight, add caulk shadow brush's and a couple other changes.

I noticed the shadows are rough around the edges. Should I use -final in the light options?

In goint to look up "spotlight" and give that a try too.

http://www.castanes.net/mohaa/maps/axis ... _depot.zip
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Axion
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Post by Axion »

I like it a lot. You did an *AWESOME* job with the outside generator and transformers. Eye-Candy city, baby! Very clean brushwork, good-texturing, and it looks like it will be very fun with 10-20 people.

The only thing I noticed that wasn't psotive was that on your outside walkways, you have textured the grating on both the top and bottom, which means you can't shoot through it. Other than that, everything else looks great.
"The work of a thousand years is nothing but rubble."
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Visit my mapping site: http://www.freewebs.com/axion9
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[MOH]GreenMan
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Post by [MOH]GreenMan »

Axion wrote:you have textured the grating on both the top and bottom
:shock:

I used "No Draw" texture on the bottom. At least I thoought I did :?

I'll fix that... Thanks

--------------- Update -------------

File has been updated.

http://www.castanes.net/mohaa/maps/axis ... _depot.zip
[MOH]GreenMan
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Post by [MOH]GreenMan »

LIBERATION version has been added. :D

http://www.castanes.net/mohaa/maps/axis ... _depot.zip

Thanks for the code Bjarne :)
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Axion
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Post by Axion »

Oh, sweet!



:D
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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[MOH]GreenMan
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Post by [MOH]GreenMan »

Found some bugs :? Will post when fixed.
[MOH]GreenMan
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Post by [MOH]GreenMan »

Bugs fixed :D
If you've downloaded earlier please download again and replace with new file. 12/19/2004

http://www.castanes.net/mohaa/maps/axis ... _depot.zip
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