Elongating 'nade explode time...

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Mj
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Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Elongating 'nade explode time...

Post by Mj »

I'm trying to make the nades take longer to explode (so they become like server-side timed mines), and an hour later still no advance :(

I dont suppose anyone can help?
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At0miC
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Post by At0miC »

Pak0\models\projectiles\M2FGrenade_base.txt or
Pak0\models\projectiles\steilhandgranate_base.txt

life 4.0 (for sp, the numbers are in seconds)
dmlife 3.0 (mp duh :D )


EDIT: Nope I was wrong, it won't work like Isaid above, but it will work like this:

life 4.0 (make it higher then)
//dmlife 3.0 (disable this)

Now it will work, if it is life 10, then it will exploteafter 10 seconds in mp :wink:
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Mj
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Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

:D

Thanks At0miC!
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