New ubersound work-around!

Post your scripting questions / solutions here

Moderator: Moderators

Ski
Lance Corporal
Posts: 24
Joined: Tue Dec 07, 2004 12:51 am

Post by Ski »

Sorry, I miss typed about. I placed the jv_sound.scr into the global folder... not the pk3.

Just do not know what else to try. The maps seem to have a lot of lag and I think it is becuase I can't get the sound to work.

Do I need to create a glodal folder on the server??

Ski
Cobra {sfx}
First Lieutenant
Posts: 193
Joined: Tue Mar 23, 2004 10:25 pm
Contact:

Post by Cobra {sfx} »

It may be the models your spawning that is creating some lag.

You place the jv_sound.scr within your mod pk3s global.
MRU Webmaster
Ski
Lance Corporal
Posts: 24
Joined: Tue Dec 07, 2004 12:51 am

Sound

Post by Ski »

Hey Cobra!

I am not really spawning anything other then some boxes. I would not think they are the lag problem.

and yes the jv_sound.scr is placed into the global folder with my pk3 for the map.

In the pk3 there is a map folder with the map .scr in it and a global folder with jv_sound.scr in that.

It works great locally... but when I put it on a dedicated server.... I still have sounds that do not work.

Ski
Ski
Lance Corporal
Posts: 24
Joined: Tue Dec 07, 2004 12:51 am

Post by Ski »

Well... I guess I will go back to modified ubersound file. I can't seem to get this to work right. Thanks for the help all.

Ski
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

i'm a little confused on how to support these sounds for SP maps, local??? auto does it? wat?

also, to keep my script small and clean, can i make a global script and exec it from before waittill prespawn? Should work but some weird things can happen with sounds.
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
Post Reply