model dissapears when you look away from bone

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small_sumo
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model dissapears when you look away from bone

Post by small_sumo »

Model dissapears when you look away from bone, what can you do about that?
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Phil {sfx}
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Post by Phil {sfx} »

Am not sure i understand your problem,

is it a custom model in game? or do you mean in a modelling prog?
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bdbodger
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Post by bdbodger »

I think that you can use alwaysdraw not sure of the syntax but maybe

$mything alwaysdraw

I am sure I have seen JV post about it maybe do a search if you are not sure or it does not work .
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small_sumo
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Post by small_sumo »

bdbodger wrote:I think that you can use alwaysdraw not sure of the syntax but maybe

$mything alwaysdraw

I am sure I have seen JV post about it maybe do a search if you are not sure or it does not work .
I will try that. I stole the officer hQ modle from spearhead for my new level munabase.
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small_sumo
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Post by small_sumo »

That didnt work (no dissrespect) but there must be an answer, can someone please help.

Thanks.
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bdbodger
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Post by bdbodger »

Entity -> SimpleEntity -> Listener -> Class

ai_event( [ String type ], [ Float radius ] )

Let the AI know that this entity made a sound,
type is a string specifying what type of sound it is.
radius determines how far the sound reaches.

alpha( Float newAlpha )

Set the alpha of the entity to alpha.

alwaysdraw

Sets this entity to always draw
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Post by jv_map »

I think alwaysdraw doesn't solve this problem... I'm familiar with it but haven't found a good solution yet :(
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small_sumo
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Post by small_sumo »

Its driveing me mad, one end of officertent it stays the other it dissapears, I might have to make it offlimits crumbs!
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