Brushes?

Post any questions about MOH:PA mapping, modeling, scripting or skinning here.

Moderator: Moderators

Post Reply
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Brushes?

Post by Master-Of-Fungus-Foo-D »

What do you mean by
I have also got it to support brushes and HitP textures. Brush support is not gone
Gnerla Death???

i thought the MDK only used models?
(quote is from SDK? thread)
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
User avatar
MasterMind
Major
Posts: 316
Joined: Thu Jul 15, 2004 12:10 am

Post by MasterMind »

Remember what General Death said earlier:
Its all part of the MDK

Textures, Maps, Models, Paking, Testing, Setup.....
:wink:
Jesus built us a bridge, with 2 boards and 3 nails.
User avatar
General Death
Moderator
Posts: 1116
Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
Contact:

Post by General Death »

I have not tested the final but they worked in the beta

http://www.modtheater.com/forum/showthread.php?t=21393

I had to pull the info out of EALA/TKO but yes it looks like there still is limited brush support.
Image
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

General Death wrote:I have not tested the final but they worked in the beta

http://www.modtheater.com/forum/showthread.php?t=21393

I had to pull the info out of EALA/TKO but yes it looks like there still is limited brush support.
General Death...what is your absolute honest opinion regarding the game and the MDK?
I am aware through visiting various forums that you have tried extremely hard from a public relations point of view to promote this latest edition to the series and I have also seen many a poster voicing their dissapointment.
You have a respected voice as far as i'm concerned and I would be interested to hear your point of view on the game ,its future and where you think us modders can take it.
Many thx.
Seere.
User avatar
General Death
Moderator
Posts: 1116
Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
Contact:

Post by General Death »

seere wrote:
General Death wrote:I have not tested the final but they worked in the beta

http://www.modtheater.com/forum/showthread.php?t=21393

I had to pull the info out of EALA/TKO but yes it looks like there still is limited brush support.
General Death...what is your absolute honest opinion regarding the game and the MDK?
I am aware through visiting various forums that you have tried extremely hard from a public relations point of view to promote this latest edition to the series and I have also seen many a poster voicing their dissapointment.
You have a respected voice as far as i'm concerned and I would be interested to hear your point of view on the game ,its future and where you think us modders can take it.
Many thx.
Seere.
Thats one loaded question :)

Ill get back to it tonight when I get home from work in a couple of hours and give you an honest answer.
Image
User avatar
General Death
Moderator
Posts: 1116
Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
Contact:

Post by General Death »

Sorry I have not responed yet. There is a push to finalize MDK testing to try to remove the last few bugs.

Lets try tomorrow at lunch as its late tonight :)
Image
User avatar
General Death
Moderator
Posts: 1116
Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
Contact:

Post by General Death »

seere wrote:General Death...what is your absolute honest opinion regarding the game and the MDK?
I am aware through visiting various forums that you have tried extremely hard from a public relations point of view to promote this latest edition to the series and I have also seen many a poster voicing their dissapointment.
You have a respected voice as far as i'm concerned and I would be interested to hear your point of view on the game ,its future and where you think us modders can take it.
Many thx.
Seere.
Personally I think it?s a good game with a good set of tools for modification. With a couple more patches and Linux support I see it going much further. I have tried really hard to help EALA/TKO on this project simply because they have tried really hard to listen to the communities input into the game and input into the MDK.

There have been several times that I was about to hang it up on the project as it seemed like the communication was only flowing one way yet I have to remind myself that this is a first for the company on the moh series and hopefully a lot is and will be learned from the experience.

There are several things really holding back the game and mods atm. You have a game that requires "new" pc hardware to run and simply put there are a lot of kids that don?t have that cash and don?t understand why it will not perform at the level that AA did on there pc. No Linux support is killing server admins and server providers. This has been in the works for a long time now yet many on the MOHTeam said that this would be very important to the games MP survival months and months ago....EALA dropped the ball on this one. We were well aware that you can?t start the Linux binaries until the server code is complete but that should have been scheduled better imo. A buggy product has not helped matters at all. Everyone knows that you can?t get a software product "bug-free" yet I would have hoped that the bugs that made it into the final product were not as major as they were. Lastly, no one knows how to run the MDK and the docs that came with it are great but leave out key details. That?s not a huge problem as I will take care of that soon. I feel like I have been about the only one debugging it on the MODTeam...lol.

There are several things that make the game great and provide potential for the future. IMO the game has great gameplay and I for one am very tired of the European theater. It was great to have a ww2 fps game that finally spent some time in the pacific. This is something the Hell in the Pacific team that I was a project admin of worked on for years. We are a patch or two away from a solid game. Even though its buggy we are about to have more support in months after the game is released then in the years of the old moh series. EALA's support of the title fixing bugs will give it potential for long life. The mod tools in the MDK consist of all the tools needed other then Photoshop to create and mod you want up to a TC mod. I can see once I get some easy to follow tutorials out into he hands of the modders this game take off if the above items are fixed.

So I have tried hard simply because I think it?s a great game. It runs ok on my old machine, has a great set of mod tools debugged by modders, has great gameplay, and still feels like moh to me.

I don?t get paid by EALA and/or TKO nor would I care to have a job from them. I simply call it how I see it and to me this is why I still support the title.

I have seen the "disappointment" also on the net and I have to say from what I have seen it boils down to these main reasons:

*They can?t run the game on there old machine and don?t have the cash to upgrade. They want it to run on win98 with an 800 MHz CPU and a 32mb MX card.
*They simply don?t like EA due to moh's past.
*They think it?s to buggy and yet don?t care that it?s being patched.
*They think it should look and run like Farcry.....I don?t get that one.
*They don?t like the pacific theater.

The above reasons really don?t give you enough factual info to base a choice on if you should get the game our not. One can really only go off of the demo and EALA simply messed up bad on it. They game plays nothing like the demo yet what else can you go off of.

So to sum it all up it?s a good game with good potential and good mod tools that has had a rocky start once released to the public. Hopefully the second demo to be released soon will clear things up for those that still don?t know if they should get it or not.

I did not buy the game as EALA gave me a copy along with others that helped on the title yet I would buy it even in its current state.
Image
User avatar
ziptie2k2
Major
Posts: 326
Joined: Wed Jan 21, 2004 5:19 pm
Contact:

Post by ziptie2k2 »

Nice objective opinion GD, I agree that it is a generally good game and a great MDK setup. It does have bugs, but what do you expect when everyone from the players, modders, and developers were so impatient to put out a product. I wont bash the product until they have a decent amount of time to fix it. Then I will form a real opinion.
I once was lost, but now........... I'm still lost!
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

First and foremost thankyou GD for a real indepth and dare i say time consuming response.
I possibly have not given this game the chance it deserves or the time for patches to be forthcoming.
My issues is not one of performance as I have relatively new specs (however performance could be better given the amount of superior but not fantastic improvement in enviroment,looks etc).
Anyways after reading your response I feel I owe it to the great moh series (of which I have loved from the start) to give it a little more of a chance.
Once more thx again for spending the time to make an unbiased objective opinion.
Seere.

*ps: is it just me or did breakthrough perform worse than mohpa? as my fps in breakthrough are a fair bit less*
User avatar
General Death
Moderator
Posts: 1116
Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
Contact:

Post by General Death »

seere wrote:*ps: is it just me or did breakthrough perform worse than mohpa? as my fps in breakthrough are a fair bit less*
Dont know...that title only stayed on my PC for a week at max.

Only good thing about Breakthough imo is 1936...lol.
Image
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

1936? huh?
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Surgeon
Site Admin
Posts: 1386
Joined: Tue Jun 04, 2002 1:15 am
Location: Stirling, Scotland
Contact:

Post by Surgeon »

A TC for Breakthrough
Admin
Image

.map Forums

Truth and Honor.
Post Reply