PA compiling

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Master-Of-Fungus-Foo-D
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PA compiling

Post by Master-Of-Fungus-Foo-D »

how do i compile (or decompile) a PA map? i made a map but i dont know how to how to compile it? How?
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General Death
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Post by General Death »

Run bsp_export and then WorldDB_export. Should take a couple of seconds to compile but there will be no lighting.

TKO and I am working on bsp_lightmap. It still needs some work from my MDK 1.1 debugging...lol.

http://img146.exs.cx/img146/1176/mdk11l ... st17ni.jpg
http://img146.exs.cx/img146/1382/mdk11l ... st25nv.jpg
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

oh of course *slapping forehead*! how could i be so blind. well i never used those settings on the origiunal radiant so i guess i never thougt that would work
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

lol, i think ill stick with MOHAA mapping for a while till most of the bugs have been taken care of for the MOHPA MDK
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General Death
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Post by General Death »

[HDL]-{Gen} Dragon wrote:lol, i think ill stick with MOHAA mapping for a while till most of the bugs have been taken care of for the MOHPA MDK
Yea its just the lighing thats left. The game was done in Max as far as lighting and now its like "reinventing the wheel" a bit. Trust me its come a long way.
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

cool. thnx for the update :D
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

where does the world file go whe you hit the button? how do you control it?
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General Death
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Post by General Death »

Master-Of-Fungus-Foo-D wrote:where does the world file go whe you hit the button? how do you control it?
Just setup a new mod, create a map, compile it, enable it though the configure feature, then test it though the test mod feautre.

Let the MDK do the work for you. :)

All of the files go in the mod folder, under the moddir folder, you make when you setup a mod.

This might help but will change as the version I am debugging now is updated from the final that has been released.

http://www.modtheater.com/forum/showthr ... post180193
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

Alright! thx i got it working, the fist order of business, put some ai behind a monster clip and have some fun :P :P :P
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