PA compiling
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Master-Of-Fungus-Foo-D
- Muffin Man
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PA compiling
how do i compile (or decompile) a PA map? i made a map but i dont know how to how to compile it? How?
- General Death
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Run bsp_export and then WorldDB_export. Should take a couple of seconds to compile but there will be no lighting.
TKO and I am working on bsp_lightmap. It still needs some work from my MDK 1.1 debugging...lol.
http://img146.exs.cx/img146/1176/mdk11l ... st17ni.jpg
http://img146.exs.cx/img146/1382/mdk11l ... st25nv.jpg
TKO and I am working on bsp_lightmap. It still needs some work from my MDK 1.1 debugging...lol.
http://img146.exs.cx/img146/1176/mdk11l ... st17ni.jpg
http://img146.exs.cx/img146/1382/mdk11l ... st25nv.jpg

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Master-Of-Fungus-Foo-D
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- HDL_CinC_Dragon
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- General Death
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Yea its just the lighing thats left. The game was done in Max as far as lighting and now its like "reinventing the wheel" a bit. Trust me its come a long way.[HDL]-{Gen} Dragon wrote:lol, i think ill stick with MOHAA mapping for a while till most of the bugs have been taken care of for the MOHPA MDK

- HDL_CinC_Dragon
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Master-Of-Fungus-Foo-D
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Just setup a new mod, create a map, compile it, enable it though the configure feature, then test it though the test mod feautre.Master-Of-Fungus-Foo-D wrote:where does the world file go whe you hit the button? how do you control it?
Let the MDK do the work for you.
All of the files go in the mod folder, under the moddir folder, you make when you setup a mod.
This might help but will change as the version I am debugging now is updated from the final that has been released.
http://www.modtheater.com/forum/showthr ... post180193

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Master-Of-Fungus-Foo-D
- Muffin Man
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- General Death
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