Caulk??
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Innkeeper
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The reason that it is suggested to use caulk is because once you create a structure you can come back and texture only those surfaces that will be seen. Then you wont have to worry if the hidden surfaces have a texture other than caulk. This also implies, I guess, that it is best to create your entire structure before texturing the surfaces. Having all the nonvisable surfaces textured with caulk prevents the engine from rendering them saving horsepower.
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Buy the best and cry only once
Am I????
As seen in my screenshots here viewtopic.php?t=1231 (in game screenshots) i can tell you those grey spaces are "Caulk" (the green/purple thingie)...
As seen in my screenshots here viewtopic.php?t=1231 (in game screenshots) i can tell you those grey spaces are "Caulk" (the green/purple thingie)...
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Well, i know it is hard to see in the shot, but i followed the ToS (Terms of Service???) and made the pic 600 width
AND, you are both correct
It is indeed "Blank Lightmap"
I found the Caulk, further below in the common section.
My question:
If you use Caulk for non visible sides of the brush, where does one need to use "Caulk Shadow" and "Caulk Sky"?
Still, thanks jv_map and Surgeon for pointing this out to me!!!!!!!!!
AND, you are both correct
It is indeed "Blank Lightmap"
I found the Caulk, further below in the common section.
My question:
If you use Caulk for non visible sides of the brush, where does one need to use "Caulk Shadow" and "Caulk Sky"?
Still, thanks jv_map and Surgeon for pointing this out to me!!!!!!!!!
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