If im doing something wrong, please tell me so i can remove my post or something...
When i try to compile my map, i get a strange error, all of mty seetings are correct, and im using MBuilder.
When i compile this is what i get:
Code: Select all
D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"D:\PROGRA~1\MOHAAT~1\Mbuilder\Q3map.exe" -gamedir D:\PROGRA~1\EAGAME~1\MOHAA D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\Stargate sg1.map
---- q3map ----
************ ERROR ************
Q3MAP Version 1.34
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader
D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>pause
Druk op een toets om door te gaan. . .Ne0
ps: I hope you can get your boards back, this is one of the most helpfull boards i know.
and
Merry X-mas all


