Mapping: Compile error

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.:Ne0:.
First Lieutenant
Posts: 176
Joined: Wed Dec 11, 2002 2:22 pm

Mapping: Compile error

Post by .:Ne0:. »

I dont know if I am allowed to post things here, but ill do it anyway.
If im doing something wrong, please tell me so i can remove my post or something...

When i try to compile my map, i get a strange error, all of mty seetings are correct, and im using MBuilder.
When i compile this is what i get:

Code: Select all

D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"D:\PROGRA~1\MOHAAT~1\Mbuilder\Q3map.exe"  -gamedir D:\PROGRA~1\EAGAME~1\MOHAA D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\Stargate sg1.map
---- q3map ----

************ ERROR ************

Q3MAP Version 1.34

-info - get information about the map
-light - get taunted
-vis - perform vising on the map

BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
                           will get snapped to the grid.  Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
                    blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader


D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>pause
Druk op een toets om door te gaan. . .
Does anyone know why I get this and can anyone help me out??

Ne0

ps: I hope you can get your boards back, this is one of the most helpfull boards i know.
and
Merry X-mas all
Ne0[be]
better known as El Sarcasm0!
jv_map
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Posts: 6521
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Location: The Netherlands
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Post by jv_map »

Don't use spaces in your map name :wink:
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_rc_combat_rocks_
Sergeant
Posts: 74
Joined: Fri Dec 17, 2004 11:35 pm

Post by _rc_combat_rocks_ »

How do you Copy + Paste the code? I can'c copy in the command prompt.
_rc_combat_rocks_
jv_map
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Posts: 6521
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Post by jv_map »

Right mouse button -> mark.
Select text.
Hit enter.

8-)
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HDL_CinC_Dragon
Brigadier General
Posts: 574
Joined: Mon Dec 22, 2003 8:32 pm

Post by HDL_CinC_Dragon »

Stargate SG1 huh? i love SG1! lol, cant wait to see this map... ah crap this is spam isnt it.......
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Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

your language fits your avatar :P lol.. yeah i also hope this isnt spam. i love starget sg1... DONT TOY WITH ME!
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
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HDL_CinC_Dragon
Brigadier General
Posts: 574
Joined: Mon Dec 22, 2003 8:32 pm

Post by HDL_CinC_Dragon »

Sg1 = OWNAGE... ok ill stop spamming
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.:Ne0:.
First Lieutenant
Posts: 176
Joined: Wed Dec 11, 2002 2:22 pm

Post by .:Ne0:. »

jv_map wrote:Don't use spaces in your map name :wink:
Damn, should have known that, and this happens to me after all there years...
snif :cry:
Ne0[be]
better known as El Sarcasm0!
User avatar
HDL_CinC_Dragon
Brigadier General
Posts: 574
Joined: Mon Dec 22, 2003 8:32 pm

Post by HDL_CinC_Dragon »

lol, dont worry about that, im sure we've all done it before (i know i have)
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