Mapping:Windows

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

LiquorKraZy
Captain
Posts: 267
Joined: Tue Aug 10, 2004 5:38 am
Location: CA
Contact:

Mapping:Windows

Post by LiquorKraZy »

Ok...i have 2 walls parallel to eachother...each one has a window that lines up exactly with the window on the opposite wall...i put in the full window and the broken window and that all works perfect when broken...but if im stading outside of one wall and break the window...the window directly opposite dissapears...but if i go inside and im not looking thru the broken window, the opposite window reappears! I used NO DRAW and CAULK and added the textures by using CTRL-SHIFT-RMB...any ideas?
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

Did you duplicate the window and repeat it?
Check that they dont have both the same target names.
Seere.
LiquorKraZy
Captain
Posts: 267
Joined: Tue Aug 10, 2004 5:38 am
Location: CA
Contact:

Post by LiquorKraZy »

Nope...i did each window individually...the only thing i copied to each was when i made the first brush using either NO DRAW or CAULK! After that i went to each one and made a copy...then did the rest window by window!
User avatar
HDL_CinC_Dragon
Brigadier General
Posts: 574
Joined: Mon Dec 22, 2003 8:32 pm

Post by HDL_CinC_Dragon »

thats odd, i think ive had trouble with this before.... and im sure i dont need to ask but did u use vis_leafs?
Image
Green Beret
Major General
Posts: 746
Joined: Mon Apr 19, 2004 12:21 pm
Contact:

Post by Green Beret »

texture the window by clicking just shift.its only drawing one side of the window :wink:
Image
LiquorKraZy
Captain
Posts: 267
Joined: Tue Aug 10, 2004 5:38 am
Location: CA
Contact:

Post by LiquorKraZy »

Im not using Vis_Leafs...and i have tried using just SHIFT with both the NO DRAW and CAULK...im using the tutorial from Rjukan Project...

http://dynamic6.gamespy.com/~rjukanproj ... ge=Windows

Scroll down a lil ways to see the tutorial!
LiquorKraZy
Captain
Posts: 267
Joined: Tue Aug 10, 2004 5:38 am
Location: CA
Contact:

Post by LiquorKraZy »

Ok...here's some screenshots!

1- This is a shot looking thru one window at the other one directly across from it...and as you can see both windows are visible

Image

2- Heres a shot with the window closest to me shot out...now as you can see the window directly across from it is gone!

Image

3- Heres a shot where i moved 3 steps to the right...now you can see the window I shot out...and now the window directly across reappears again!

Image

Any ideas whats causing this? I've tried NO DRAW/CAULK, CTRL-SHIFT-LMB, CTRL-LMB, etc...
[/list]
User avatar
At0miC
General
Posts: 1164
Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands

Post by At0miC »

Check if the shader of this broken window is correct.
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

get this little pk3 with new windows.
There are two new (broken) window textures and a test-map inside, the left row of windows in that map have the texture u might want to use.
LiquorKraZy
Captain
Posts: 267
Joined: Tue Aug 10, 2004 5:38 am
Location: CA
Contact:

Post by LiquorKraZy »

Check if the shader of this broken window is correct.
What do you mean? Make sure its the exact same window, only the broken version?

P.S. Thanks for that window pack WACKO! cheers... :D
Green Beret
Major General
Posts: 746
Joined: Mon Apr 19, 2004 12:21 pm
Contact:

Post by Green Beret »

i wouldnt of used the no draw.i always use caulk first,then i get the texture i want then apply it by clicking shift then on the window.then back on the texture so it applys.
i think your problem is cause you used no draw.

re try it without using the no draw,plus make sure its the correct caulk,there is a few that look the same :wink:
Image
LiquorKraZy
Captain
Posts: 267
Joined: Tue Aug 10, 2004 5:38 am
Location: CA
Contact:

Post by LiquorKraZy »

I used NO DRAW and a different window texture and now it works perfect!
Green Beret
Major General
Posts: 746
Joined: Mon Apr 19, 2004 12:21 pm
Contact:

Post by Green Beret »

then it was the texture u used 8-)
Image
panTera
Brigadier General
Posts: 573
Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:

Post by panTera »

Hehe, yes it seems obvious but it's not necessarily the texture he used.
Most window textures don't use the 'cull none' parameter in their shaders, which means that those textures are only visible from one side, like normal textures. In other words, to use them apply the window texture to both the front and back. Only use Nodraw on the four sides that touch your wall frame.

If a different window texture seems to works with Nodraw on the opposite side, then that one probably uses the 'cull none' parameter in its shader. Does that make sense? :)
Green Beret
Major General
Posts: 746
Joined: Mon Apr 19, 2004 12:21 pm
Contact:

Post by Green Beret »

yes mamm :wink:

j/k

joking joking :P
Image
Post Reply