Mapping: my Vis
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- HDL_CinC_Dragon
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Mapping: my Vis
ok, ive got the door and i put a vis in it so that it is thinner than the door but it goes into the surrounding walls. Will my common/vis work with a targeted func>door?
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Master-Of-Fungus-Foo-D
- Muffin Man
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- HDL_CinC_Dragon
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No you use the vis texture with vis leafgroups when you do targeted /manual vis leafgroups . When you make a couple of large brushes with the vis texture on them and then make each of them a vis leafgroup when you have one target another when you are inside one what ever is inside the other will not draw . Each vis leafgroup can target several other vis leafgroups . To do the targeting make your vis leafgroups first then select one and then a second one and press control K then select a third one and press control K again . Keep doing that until you have selected all the vis leafgroups that can not be drawn when standing inside the first one you selected . Then select another vis leafgroup and do that all over again . When you do it the vis leafgroups you target should turn blue and a line will be drawn between them when ever you select the one that is doing the targeting .
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Green Beret
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set helmet fall off
k instaed of opening a new topic ill post it here,how would i go about having a players helmet fall off as a server side mod?
i looked into this a little but had no luck.
i looked into this a little but had no luck.
- HDL_CinC_Dragon
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Green Beret
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- HDL_CinC_Dragon
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Green Beret
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about helmets...
AI helmets pop off, player ones dont for some reason :s
i think with a little modding of .tik files it's possible tho. i remember digging throguh AI skins and seeing it declare helmet and velocity etc...
the command is

AI helmets pop off, player ones dont for some reason :s
i think with a little modding of .tik files it's possible tho. i remember digging throguh AI skins and seeing it declare helmet and velocity etc...
the command is
Code: Select all
$victim pophelmetModerator
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
- HDL_CinC_Dragon
- Brigadier General
- Posts: 574
- Joined: Mon Dec 22, 2003 8:32 pm



