Mapping: my Vis

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HDL_CinC_Dragon
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Mapping: my Vis

Post by HDL_CinC_Dragon »

ok, ive got the door and i put a vis in it so that it is thinner than the door but it goes into the surrounding walls. Will my common/vis work with a targeted func>door?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

i thought the vis was supposed to be the SAME size as the wall...but what do i know.. i havent really gotten yto use the vis functions...
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while (local.player istouching self)
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bdbodger
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Post by bdbodger »

Don't you mean you put a brush with the area portal texture on it inside the door ?
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

yeah... area portal texture? i thought you put the texture as common/vis
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bdbodger
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Post by bdbodger »

No you use the vis texture with vis leafgroups when you do targeted /manual vis leafgroups . When you make a couple of large brushes with the vis texture on them and then make each of them a vis leafgroup when you have one target another when you are inside one what ever is inside the other will not draw . Each vis leafgroup can target several other vis leafgroups . To do the targeting make your vis leafgroups first then select one and then a second one and press control K then select a third one and press control K again . Keep doing that until you have selected all the vis leafgroups that can not be drawn when standing inside the first one you selected . Then select another vis leafgroup and do that all over again . When you do it the vis leafgroups you target should turn blue and a line will be drawn between them when ever you select the one that is doing the targeting .
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Green Beret
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set helmet fall off

Post by Green Beret »

k instaed of opening a new topic ill post it here,how would i go about having a players helmet fall off as a server side mod?
i looked into this a little but had no luck.
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

oo thats a hard one i think. Not sure thats possible; the helm is part of the .tik
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bdbodger
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Post by bdbodger »

Hey Green Beret why did you decide to hyjack this thread not one of the others :P
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Green Beret
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Post by Green Beret »

this was the only one that looked AA related...lol sorry :cry:
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bdbodger
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Post by bdbodger »

Just kidding no shame is starting a new thread and maybe better if you did in this case . To answer your question did you do a search ? I have seen threads about helmet popoffs I don't remember if they where just for ai or if they where for player but have a look and see what you can find .
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

ya, i kind know how vis groups work but... my Q is about are portals, what etxture do i use for the brush i put inside the door?
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Green Beret
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Post by Green Beret »

a paint brush,make sure to get the trim.
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lizardkid
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Post by lizardkid »

about helmets...

AI helmets pop off, player ones dont for some reason :s

i think with a little modding of .tik files it's possible tho. i remember digging throguh AI skins and seeing it declare helmet and velocity etc...

the command is

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$victim pophelmet
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bdbodger
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Post by bdbodger »

bdbodger wrote:Don't you mean you put a brush with the area portal texture on it inside the door ?
Read and learn
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

....... um yeah, im trying to, the tut told me to put vis inside the door.
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