But this has been, well 1 1/2 days... just another lil map im messing with and as said only spent day n 1/2.
Im eager to keep the tri count and mtex reasonably stable, obviously a little crude atm but its developing.
Seere.
Hehe well yes for the main building as it plays well (even tho its not the same) and other than 1 or 2 other things its very different.
As for the fps thats with a deliberate leak for quick compile so no vis there.
Seere.
There is a "Game in a day" contest yearly somewhere in america, this done in 1,5 days is a bit in that direction. Exelent work man. Maby you could write a "speed mapping tutorial"?
lol you are all to kind as ever, no secrets just lots of playing about over the last 18 months has enabled me to build quick and texture quick.
I dont use csg subtract hehe but I used to (then spend longer correcting the errors).
However what I never used to do but do now is save any building I may like to prefab and build up a database, this way its easy to replicate the buildings (with diff textures) and create a map in no time.
I'm just like you guys ,love mapping no matter how frustrating it is.
Seere.
It would be nice, but somebody would probably had to make a litle bit of php. i think we would need a powerfull search engine. Lets patent it.
My idea:
1.Prefab name and author
2.Description of the prefab
3.Picture
4.Date of release
You must know that you are special, just like everyone else.