Rome wasn't built in a day...

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

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seere
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Rome wasn't built in a day...

Post by seere »

But this has been, well 1 1/2 days... just another lil map im messing with and as said only spent day n 1/2.
Im eager to keep the tri count and mtex reasonably stable, obviously a little crude atm but its developing.
Seere.

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At0miC
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Post by At0miC »

wow man, incredible 8-)
jv_map
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Post by jv_map »

Yeah and fps seems great too :)

(were you inspired by remagen in any way? ;))
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seere
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Post by seere »

jv_map wrote:Yeah and fps seems great too :)

(were you inspired by remagen in any way? ;))
Hehe well yes for the main building as it plays well (even tho its not the same) and other than 1 or 2 other things its very different.
As for the fps thats with a deliberate leak for quick compile so no vis there.
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Bjarne BZR
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Post by Bjarne BZR »

There is a "Game in a day" contest yearly somewhere in america, this done in 1,5 days is a bit in that direction. Exelent work man. Maby you could write a "speed mapping tutorial"? :)
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HyperKiller
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Post by HyperKiller »

What is your secret man? My english wocabulary is not big enough to describe that.
You must know that you are special, just like everyone else.
Ke3pR
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Post by Ke3pR »

:!: so less time and that good map! :P
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Kalti
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Post by Kalti »

Nice job Seere... as ever :wink:
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hogleg
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Post by hogleg »

Do you use CSG subtract to make ur buildings?

Cause if u don't ur a speed mapper, got any tips.

I like the layout, looks like a great size, very nice job
:wink:
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Mj
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Post by Mj »

It usually takes me a little time to make something, and a looong time to texture something. I'm real fussy... :roll:

I think a stable texture scheme like there is a good idea for makin a quick map :)
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seere
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Post by seere »

lol you are all to kind as ever, no secrets just lots of playing about over the last 18 months has enabled me to build quick and texture quick.
I dont use csg subtract hehe but I used to (then spend longer correcting the errors).
However what I never used to do but do now is save any building I may like to prefab and build up a database, this way its easy to replicate the buildings (with diff textures) and create a map in no time.
I'm just like you guys ,love mapping no matter how frustrating it is.
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JUDGE
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Post by JUDGE »

question how do u make a building into a prefabs coz i have loads of buildings i wouldnt mind prefabing :)
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hogleg
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Post by hogleg »

Highlight all and save as prefab :wink:
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Mj
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Post by Mj »

Personally i think .map should have a prefab database...

I would definatley be willing to submit!
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HyperKiller
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Post by HyperKiller »

It would be nice, but somebody would probably had to make a litle bit of php. i think we would need a powerfull search engine. Lets patent it. :D
My idea:
1.Prefab name and author
2.Description of the prefab
3.Picture
4.Date of release
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