if i'm not mistaken, this is how bullets are calculated, (not with func_beam, but this is how it's done, line from gun to... um... hmm... wherever you're pointing.)
if you want that in Rad, there.. *was*.. a thing in mapping that had func_beam that tltrude supported in entdefs.pk3
it was in mapping, if tltrude still has it (ask him) then he'll probably give it to you.
Scripting: q: func_beam
Moderator: Moderators