---------- Patch Mesh Bending
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_rc_combat_rocks_
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---------- Patch Mesh Bending
Hello guys,
I am following Nemesis's Tut for patch meshes. It said to press control-B and align the three dots like in his photo (width-ways) accross my 256 by 768 patch mesh that will be a bend in a road. When I try to do this my road gets horribly twisted all kinds of ways? What am i missing? Any Ideas?
Thanks
I am following Nemesis's Tut for patch meshes. It said to press control-B and align the three dots like in his photo (width-ways) accross my 256 by 768 patch mesh that will be a bend in a road. When I try to do this my road gets horribly twisted all kinds of ways? What am i missing? Any Ideas?
Thanks
_rc_combat_rocks_
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_rc_combat_rocks_
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_rc_combat_rocks_
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LiquorKraZy
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_rc_combat_rocks_
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LiquorKraZy
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LiquorKraZy
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_rc_combat_rocks_
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u'd just have to remember where the vertices which shall touch the other brush were. than put the corresponding vertices of the adjacent patch there and u ought to be fine. U can set some little temporary brushes to remember the positions. Like below, the 'yellow' points are where vertices of both patches lie._rc_combat_rocks_ wrote:I don't mean add a texture to it. I mean to put another brush next to it, beside the road, how do i get the exact same curve?

Just select one mesh_rc_combat_rocks_ wrote:What if you want to re-shape one mesh, how do you select only one of the paired verticies?
while in radiant, press the print button on ur keyboard. start a new image in dunno-what-u-use and paste it in._rc_combat_rocks_ wrote:O, and how do you get a screenshot from Radiant?
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_rc_combat_rocks_
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EDIT: sorry for the double post. See below.
Last edited by _rc_combat_rocks_ on Sat Jan 08, 2005 2:35 am, edited 1 time in total.
_rc_combat_rocks_
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_rc_combat_rocks_
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[quote="_rc_combat_rocks_"]Hey again,
I've beem sick for a few days but now I'm back to mapping.
)
In my map I still cant get my patch meshes perfectly lined up. The bigger (left) mesh has more faces, so only 1/2 of the points on the curve line up.
Here are a couple of pictures.
Oh, and I know how to select a vertical column of vertices at once (shift) is there any way to select a whole row?
Just thought.... Could I make the right mesh a 6x6 vertices to make it work?
Pictures.....
EDIT: Can't figure out how to post pictures. I used the buttons at top. I'll keep working on how to add them.
EDIT2: Does it matter ifmeshed overlap? What if they have the same texture?
I've beem sick for a few days but now I'm back to mapping.
In my map I still cant get my patch meshes perfectly lined up. The bigger (left) mesh has more faces, so only 1/2 of the points on the curve line up.
Here are a couple of pictures.
Oh, and I know how to select a vertical column of vertices at once (shift) is there any way to select a whole row?
Just thought.... Could I make the right mesh a 6x6 vertices to make it work?
Pictures.....
EDIT: Can't figure out how to post pictures. I used the buttons at top. I'll keep working on how to add them.
EDIT2: Does it matter ifmeshed overlap? What if they have the same texture?
Last edited by _rc_combat_rocks_ on Sat Jan 08, 2005 2:48 am, edited 1 time in total.
_rc_combat_rocks_
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LiquorKraZy
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Holding shift when you select a vertice will select that row keep holding it and click on the vertice again and it will select that columb . Holding the control key when seletecting vertices will allow you selelect more vertices without deselecting the ones already selected . I think holding control when draging the left mouse button to form the blue box will also not deselect the verts already selected .


