Scripting: Glowing lights in stock maps

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strafer
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Scripting: Glowing lights in stock maps

Post by strafer »

Whats the model for glowing lights such as a small red light?
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Deutsche Dogge
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Post by Deutsche Dogge »

right-click menu:
fx -> corona -> red
fx -> searchlight

:)
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strafer
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Post by strafer »

Thanks for your help. 8-)

Also, is there any way to make the lights more bright so it is easier to see from a distance?
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lizardkid
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Post by lizardkid »

those coronas or an actual light?

if coronas, add the key/value of scale - xx.xx, scale 1 means its normal, scale 2 means it's doubled, 3 is tripled, and so on.

if you mean the light itself, put in key/value of light/xxx. default is 300.
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Post by strafer »

The size and brightness work great. Just one more question: are there any more colors of coronas or lights that I could use?

I appreciate your help.
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tltrude
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orange

Post by tltrude »

There is only red, orange, and white in the game--under static > corona. But, there are a few more colors in my test pointer map. Click on my sig logo to find the download page.
Tom Trude,

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Post by strafer »

Is the orange corona for Allied Assault? If so, where is it?
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Re: orange

Post by lizardkid »

tltrude wrote:There is only red, orange, and white in the game--under static > corona. But, there are a few more colors in my test pointer map. Click on my sig logo to find the download page.
exactly what it ses. go to static>corona and there's 3 colors.
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hogleg
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Post by hogleg »

Ya can do it with textures just fix the shaders

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strafer
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Re: orange

Post by strafer »

lizardkid wrote:
tltrude wrote:There is only red, orange, and white in the game--under static > corona. But, there are a few more colors in my test pointer map. Click on my sig logo to find the download page.
exactly what it ses. go to static>corona and there's 3 colors.
Wow, I am stupid....I didn't notice that he pointed out where they were already. :oops:

Thanks for your help.
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Deutsche Dogge
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Re: orange

Post by Deutsche Dogge »

lizardkid wrote: exactly what it ses. go to static>corona and there's 3 colors.
This ii stock or when havind downloaded tltrude Test Pointer Map? Cuz for AA i only have corona->red there, i don't have 3 coronas.

:?:
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At0miC
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Post by At0miC »

static>corona> has 3 stock corona's,

-orange
-reg
-util

fx>corona> has 1 stock corana,

-red
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Post by Axion »

If you're using the Spearhead SDK, there is also a green corona available.
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

hogleg wrote:Ya can do it with textures just fix the shaders

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Deutsche Dogge
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Post by Deutsche Dogge »

At0miC wrote:static>corona> has 3 stock corona's,
-orange
-reg
-util
Thanks, i overlooked those and was just looking in fx.
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