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Shadow
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by Shadow » Sun Jan 26, 2003 1:33 am
Can someone explain me this error?
Loadportals couldn't read c:\program~1\eagame~1\mohaa\main\maps\dm\jon.prt
mohaa_rox
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by mohaa_rox » Sun Jan 26, 2003 3:00 am
Did you also come across something called a leak? It means that your map has a leak. Just find the entity that has leaked (e.g Entity xxx leaked)
when you compile. Or just make a large box that covers your whole map, although you may experience low FPS.
Live to map, not map to live.
-mohaa_rox, .map
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jv_map
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by jv_map » Sun Jan 26, 2003 7:45 am
Better:
Use file -> pointfile... in Radiant. Follow the red line to your leak and patch it.
mohaa_rox
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by mohaa_rox » Sun Jan 26, 2003 10:45 am
Whooh! *rubbing hands with glee. I learned another thing today again! Whooh hooh!
Live to map, not map to live.
-mohaa_rox, .map
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Shadow
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by Shadow » Sun Jan 26, 2003 2:50 pm
I use file=>pointfile in radiant, i cover my whole map with a closed skybox and still there is a leak.
See the sreenshots:
jv_map
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by jv_map » Sun Jan 26, 2003 2:52 pm
The leak is either at the bottom of the church tower or in the top left hand corner of your skybox.
Shadow
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by Shadow » Sun Jan 26, 2003 3:29 pm
I delete the whole tower the skybox is closed and still there is a leak. Can i send my map to you guys so you can see what the problem is?
jv_map
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by jv_map » Sun Jan 26, 2003 3:34 pm
Well I'm too busy for that. Someone else might want to.
pantera
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by pantera » Sun Jan 26, 2003 6:50 pm
Olny when the compiler reports a ***leaked*** message in Mbuilder, you have a leak. If that's not the case, then you can safely ignore the red pointfile line. Sometimes when it's there you can't seem to get rid of it. Had the same thing once. It kept pointing to an entity (a light), then when I deleted it, it just pointed to the next one.
Just make sure your sky-"box" is thick enough and don't worry about overlapping sky-brushes. Again, when you don't see any ***leaked*** errors in the compiler's console, there's no leak.
mohaa_rox
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by mohaa_rox » Mon Jan 27, 2003 11:21 am
Maybe you can try to delete the bsp file where you compile and recompile it! Will work!
Live to map, not map to live.
-mohaa_rox, .map
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jv_map
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by jv_map » Mon Jan 27, 2003 12:08 pm
Also delete the .lin file to see if a newer is created. (800th post 8))
mohaa_rox
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by mohaa_rox » Mon Jan 27, 2003 12:45 pm
LOL! 800th!
Live to map, not map to live.
-mohaa_rox, .map
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