
the cube beta
Moderator: Moderators
the cube beta
Kind of beta of a little map I've done today: Check it out and tell me ur first impressions
THE CUBE (AA, FFA, 540kB)


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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
Hey, thanks. I couldn't think of a good description, and here it is!Master-Of-Fungus-Foo-D wrote:it is a series of floors connected by two evelators going up and down diagonally and connecting the stories of blocks
well, I thought of ... errrm ... players?!Master-Of-Fungus-Foo-D wrote:... but its kinda boring... it needs something more....
I added another 2 elevators to make them four all together. Now the script is, well, not very pretty. If one of the scripting geniuses could take a look and tell me how to do it with 'self', because all elevators do the same... The new thecube.pk3 has the same link, map file included of course
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
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Re: water
Hope u don't mind being put in 1 quotetltrude and Green Beret wrote:Fill the shaft with water and increase water height
K. I'll give it a try. But then, I must deactivate the spawnpoints once they are underwater. Can u tell me how?
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
Wacko wrote:Hey, thanks. I couldn't think of a good description, and here it is!Master-Of-Fungus-Foo-D wrote:it is a series of floors connected by two evelators going up and down diagonally and connecting the stories of blocksIs there a copyright?
So, what did u have in mind, for example?Master-Of-Fungus-Foo-D wrote:... but its kinda boring... it needs something more....
i think this is rightWacko wrote: If one of the scripting geniuses could take a look and tell me how to do it with 'self'
Code: Select all
$elevator thread blah
blah:
self douyourthingCode: Select all
$elevator exec global/blah.scrCode: Select all
//global/blah.scr
main:
self doyourthing
and i think it needs to be more "bunkery" like secret rooms... or depots ar caches or something along those lines...[/code]
hehe, it ain't that easy unfortunately. the elevators could be done that way, but the doors? there surely is a pretty way to turn the mess into a clean script. But it's working, so there's no real need, rather esthetics...Master-Of-Fungus-Foo-D wrote:i think this is rightCode: Select all
$elevator thread blah blah: self douyourthing
mmm. give multiple spawnpoints the same targetname to dis-/enable them all together. seems to work...Master-Of-Fungus-Foo-D wrote:$underwaterspawn disablespawn
then. is there a way to give the player that drowning effect? at the moment, i have a trigger_multiple with a volumedamage, but that's rather like taking a bath in acid. Somebody knows a map where players drown nicely?
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
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