drunken effect

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[NER-BNL]Veteran
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drunken effect

Post by [NER-BNL]Veteran »

Does anyone know how you can create some sort of drunken effect for a player that spawns a a certain area??

Trying to make a thriller like mental istitution... with some spawns in isolation chambers... and i want to make a drunken/druggie effect for the players who spawn at a isolation chambers... and that it stops after say 10 seconds?

and can anyone tell me how high a player can jump? is it 64? or can it be a little bit higher?
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HyperKiller
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Post by HyperKiller »

I think it is drunk not drunken. (are you maybe from Germany?)
A good idea thus. Fog, some random movement. (light trails maybe? possible in Moh?)
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[NER-BNL]Veteran
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Post by [NER-BNL]Veteran »

No i'm not from germay.. I'm from the netherlands
small distance , hughe difference !

:shock:

Sorry if my english isn't the way you would like it... sorry was in a rush, and i didn't have time to look every word up in a dictionary..

:idea: I think it's about the idea, not about correct use of the english language...

greetz Veti
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hogleg
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Post by hogleg »

yeah it's sad that their more concearned with coming across like their too smart to give you a straight answer. Common forum attitude.

I don't know how to make an effect like that but I'm sure some1 here does.

:cry:
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Green Beret
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Post by Green Beret »

drunken sounded good to me,like the drunken monkey :P

is there a way to add the time command to a player
like:
$player time bla
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Mj
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Post by Mj »

something about earthquake.scr? I know nothing :P
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lizardkid
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Post by lizardkid »

fro mwhat i know of drunkeness it's blurry, and very very wobbly.

you can make the wobbles with a modded earthquake.scr and put that in... but it'd REALLY take some doing... and i don't have the know-how to do it.

HyperKiller, be ashamed. :roll:
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Mainframe
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Post by Mainframe »

This would be cool if this effect was added to a weapon like a tranquilzer gun .... man i loved that effect in perfect dark ... dose some one man those were the days
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Post by Elgan »

you could make the shaky screen easy.

the blurry effect though isnt in the opengl mohaa uses (it was in the later version).
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Post by Bjarne BZR »

I think what you want is the effect of beeing under water. The view waves up/down/left/right... This can be achieved by putting a water_clip in the area where you want the effect. But you will also get bullet bubble traces...

EDIT: so fill the room with a brush and set its texture to common/water_clip
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